0.2.1 • Published 4 years ago
ecmassembly v0.2.1
ECMAssembly
Spec'd and/or common JavaScript APIs brought to AssemblyScript.
The name is a play on words:
ECMAScript -> AssemblyScript -> ECMAssembly
Usage
Look at example/index.js to see how one would
pass JavaScript-side requirements into the Wasm module via imports object, then
look at example/assembly/index.ts to see how
to import the APIs inside of AssemblyScript code.
First:
npm install ecmassemblyOn the JavaScript side pass required glue code to the Wasm module via imports:
import {ECMAssembly} from 'ecmassembly/index.js'
import ASLoader from '@assemblyscript/loader'
const es = new ECMAssembly()
const imports = {
...es.wasmImports,
/*...All your own imports...*/
}
ASLoader.instantiateStreaming(fetch('path/to/module.wasm'), imports).then(wasmModule => {
// After the Wasm module is created, you need to pass the exports back to the lib:
es.wasmExports = wasmModule.exports
// Then finally, run anything from the module that depends on setTimeout, Promise, etc:
wasmModule.exports.runMyApp()
})In your AssemblyScript code import what you need an use it:
import {Promise, setTimeout, PromiseActions} from '../node_modules/ecmassembly/assembly/index'
export function runMyApp() {
const actions: PromiseActions | null = null
const promise = new Promise<boolean>(_actions => {
// Temporary hack while AS does not yet support closures (no closing over variable except those that are at the top-level of the module).
actions = _actions
// resolve after 1 second
setTimeout(() => {
actions.resolve(true)
}, 1000)
})
promise.then(result => {
// `result` will be `true` here, this runs one second later.
})
}or
import {requestAnimationFrame} from '../node_modules/ecmassembly/assembly/index'
// This is out here because there is no closure support for non-top-level variables yet.
let loop: (time: f32) => void = (t: f32) => {}
export function runMyApp() {
// Make an infinite game loop.
loop = (time: f32) => {
// ... render something based on the current elapsed time ...
requestAnimationFrame(loop)
}
requestAnimationFrame(loop)
}APIs so far
requestAnimationFrame/cancelAnimationFramesetTimeout/clearTimeoutsetInterval/clearIntervalPromise(rudimentary initial implementation, still lacking things like promise chaining and static methods, etc)