1.1.9 • Published 3 years ago

eeuniverse v1.1.9

Weekly downloads
1
License
ISC
Repository
-
Last release
3 years ago

Overview

This module is created for users to easily make bots in node.js for the game 'Everybody Edits Universe.' (ee-universe.com)

const EEUniverse = require("eeuniverse");
async function connect() {
    const con = await EEUniverse.connect("auth");
}

Under EEUniverse:

EEUniverse.MessageType: Object of all message types.
EEUniverse.ConnectionScope: Object of all connection scopes.
EEUniverse.Message: The 'Message' class.
EEUniverse.connect(auth): A function to connect to EEU.
EEUniverse.getFgId(id): Returns the FG block Id from a combined id.
EEUniverse.getBgId(id): Returns the BG block Id from a combined id.

Under con:

con.send(MessageType, params...): A function to send a message to a world.
con.sendLobby(MessageType, params...): A function to send a message to the lobby.
con.joinRoom(RoomId): A function to join a room.
con.disconnect(): A function to disconnect from EEU.
con.onMessage(function(message) => {}): A function to handle all messages that the bot receives.

Examples

const EEUniverse = require("eeuniverse");
EEUniverse.getFgId(3932162); //Will return 2
EEUniverse.getBgId(3932162); //Will return 60

Here's an example for a simple snake bot:

const EEUniverse = require("eeuniverse");

async function connect() {
    const con = await EEUniverse.connect("auth");
    con.joinRoom("worldId");
    con.send(EEUniverse.MessageType.Init, 0);
    con.onMessage(msg => {
        if(msg.scope === EEUniverse.ConnectionScope.World) {
            switch(msg.type) {
                case EEUniverse.MessageType.Init:
                    con.send(EEUniverse.MessageType.Chat, "Successfuly Connected!");
                    break;
                case EEUniverse.MessageType.PlaceBlock:
                    const uId = msg.get(0); // The player ID
                    const l = msg.get(1); // The layer. 0 = bg, 1 = fg
                    const x = msg.get(2); // The X position
                    const y = msg.get(3); // The Y position
                    const bId = msg.get(4); // The block ID

                    if(bId === 7) {
                        setTimeout(() => {
                            con.send(EEUniverse.MessageType.PlaceBlock, 1, x, y, 4);
                        }, 50);
                    } else if(bId === 4) {
                        setTimeout(() => {
                            con.send(EEUniverse.MessageType.PlaceBlock, 1, x, y, 0);
                        }, 50);
                    }
                    break;
            }
        }
    });
}

connect();

Scope Types:

ConnectionScope.None - 0
ConnectionScope.Lobby - 1
ConnectionScope.World - 2

Message Types:

ConnectionScope.None:

MessageType.SelfInfo - 23

ConnectionScope.Lobby:

MessageType.RoomConnect - 0
MessageType.RoomDisconnect - 1
MessageType.LoadRooms - 2
MessageType.LoadStats - 3

ConnectionScope.World:

MessageType.Init - 0
MessageType.Ping - 1
MessageType.Pong - 2
MessageType.Chat - 3
MessageType.ChatOld - 4
MessageType.PlaceBlock - 5
MessageType.PlayerJoin - 6
MessageType.PlayerExit - 7
MessageType.PlayerMove - 8
MessageType.PlayerSmiley - 9
MessageType.PlayerGod - 10
MessageType.CanEdit - 11
MessageType.Meta - 12
MessageType.ChatInfo - 13
MessageType.PlayerAdd - 14
MessageType.ZoneCreate - 15
MessageType.ZoneDelete - 16
MessageType.ZoneEdit - 17
MessageType.ZoneEnter - 18
MessageType.ZoneExit - 19
MessageType.LimitedEdit - 20
MessageType.ChatPMTo - 21
MessageType.ChatPMFrom - 22
MessageType.Clear - 24
MessageType.CanGod - 25
MessageType.BgColor - 26
MessageType.Won - 27
MessageType.Reset - 28
MessageType.Notify: 29
MessageType.Teleport: 30
MessageType.Effect: 31
MessageType.SwitchLocal: 32
MessageType.SwitchGlobal: 33
MessageType.CoinGold: 34
MessageType.CoinBlue: 35
MessageType.Dialog: 36
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