0.0.3-development • Published 4 years ago

electron-packager-widevine v0.0.3-development

Weekly downloads
3
License
BSD-2-Clause
Repository
github
Last release
4 years ago

Electron Packager WideVine

Package your Electron app into OS-specific bundles (.app, .exe, etc.) via JavaScript or the command line with support for media streaming using the google widevine's library.


About

Forked from electron/electron-packager

Relies primarily on the electron widevine builds provided by castlabs/electron-releases

Electron Packager WideVine is a command line tool and Node.js library that bundles a widevine dependent Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution.

Supported Platforms

Electron Packager is known to run on the following host platforms:

  • Windows (32/64 bit)
  • macOS (formerly known as OS X)
  • Linux (x86/x86_64)

It generates executables/bundles for the following target platforms:

  • Windows (also known as win32, for x86, x86_64, and arm64 architectures)
  • macOS (also known as darwin) / Mac App Store (also known as mas)*
  • Linux (for x86, x86_64, armv7l, arm64, and mips64el architectures)

Note for macOS / Mac App Store target bundles: the .app bundle can only be signed when building on a host macOS platform.*

Installation

This module requires Node.js 10.0 or higher to run.

# For use in npm scripts (recommended)
npm install electron-packager-widevine --save-dev

# For use from the CLI
npm install electron-packager-widevine -g

Building Windows apps from non-Windows platforms

Building an Electron app for the Windows target platform requires editing the Electron.exe file. Currently, Electron Packager uses node-rcedit to accomplish this. A Windows executable is bundled in that Node package and needs to be run in order for this functionality to work, so on non-Windows host platforms, Wine 1.6 or later needs to be installed. On macOS, it is installable via Homebrew.

Usage

Similar to the electron-packager API

JavaScript API usage can be found in the API documentation.

From the Command Line

Running electron-packager-widevine from the command line has this basic form:

electron-packager-widevine <sourcedir> <appname> --platform=<platform> --arch=<arch> [optional flags...]

This will:

  • Find or download the correct release of Electron
  • Use that version of Electron to create a app in <out>/<appname>-<platform>-<arch> (this can be customized via an optional flag)

--platform and --arch can be omitted, in two cases:

  • If you specify --all instead, bundles for all valid combinations of target platforms/architectures will be created.
  • Otherwise, a single bundle for the host platform/architecture will be created.

For an overview of the other optional flags, run electron-packager-widevine --help or see usage.txt. For detailed descriptions, see the API documentation.

If appname is omitted, this will use the name specified by "productName" or "name" in the nearest package.json.

Characters in the Electron app name which are not allowed in all target platforms' filenames (e.g., /), will be replaced by hyphens (-).

You should be able to launch the app on the platform you built for. If not, check your settings and try again.

Be careful not to include node_modules you don't want into your final app. If you put them in the devDependencies section of package.json, by default none of the modules related to those dependencies will be copied in the app bundles. (This behavior can be turned off with the prune: false API option or --no-prune CLI flag.) In addition, folders like .git and node_modules/.bin will be ignored by default. You can use --ignore to ignore files and folders via a regular expression (not a glob pattern). Examples include --ignore=\.gitignore or --ignore="\.git(ignore|modules)".

Example

Let's assume that you have made an app based on the electron-quick-start repository on a macOS host platform with the following file structure:

foobar
├── package.json
├── index.html
├── […other files, like the app's LICENSE…]
└── script.js

…and that the following is true:

  • electron-packager-widevine is installed globally
  • productName in package.json has been set to Foo Bar
  • The electron module is in the devDependencies section of package.json, and set to the exact version of 1.4.15.
  • npm install for the Foo Bar app has been run at least once

When one runs the following command for the first time in the foobar directory:

electron-packager-widevine .

electron-packager-widevine will do the following:

  • Use the current directory for the sourcedir
  • Infer the appname from the productName in package.json
  • Infer the appVersion from the version in package.json
  • Infer the platform and arch from the host, in this example, darwin platform and x64 arch.
  • Download the darwin x64 build of Electron 1.4.15 (and cache the downloads in ~/.electron)
  • Build the macOS Foo Bar.app
  • Place Foo Bar.app in foobar/Foo Bar-darwin-x64/ (since an out directory was not specified, it used the current working directory)

The file structure now looks like:

foobar
├── Foo Bar-darwin-x64
│   ├── Foo Bar.app
│   │   └── […Mac app contents…]
│   ├── LICENSE [the Electron license]
│   └── version
├── […other application bundles, like "Foo Bar-win32-x64" (sans quotes)…]
├── package.json
├── index.html
├── […other files, like the app's LICENSE…]
└── script.js

The Foo Bar.app folder generated can be executed by a system running macOS, which will start the packaged Electron app. This is also true of the Windows x64 build on a system running a new enough version of Windows for a 64-bit system (via Foo Bar-win32-x64/Foo Bar.exe), and so on.

Related

Distributable Creators

Windows:

macOS:

Linux:

Plugins

These Node modules utilize Electron Packager API hooks: