1.2.0 • Published 2 years ago
entts v1.2.0
EntTS ·
An Entity Component System, written in TypeScript for JavaScript/TypeScript applications.
Installation
You can install this package with either NPM or Yarn:
- NPM:
npm install --save entts
- Yarn:
yarn add entts
Basic Example
import { EntityManager, SystemManager, System, Entity } from 'entts';
// Firstly, create yourself some `POD` components!
class PositionComponent {
public x: number = 0;
public y: number = 0;
}
class GravityComponent {
public amount: number = 0.1;
}
// Then, you'll want at least one system to handle your components!
class MovementSystem extends System {
// Any entities with *exactly* these components will be available in the `onUpdate` method.
public components = [PositionComponent, GravityComponent];
// This method is called every time the SystemManager updates.
public onUpdate() {
this.entities.forEach((entityId) => {
const entity = new Entity(entityId);
// Grab a reference to the components for the current entity.
const position = entity.getComponent(PositionComponent);
const gravity = entity.getComponent(GravityComponent);
// These components should never be null, but better safe than sorry!
if (!position || !gravity) return;
// Then, let's perform some changes to that component!
position.y -= gravity.amount;
});
}
}
// Make sure you add your system to the `SystemManager`, otherwise it won't be aware of it!
SystemManager.add(MovementSystem);
// Now that the setup is all done, let's create an entity.
const entity = EntityManager.createEntity();
// Be sure to add any relevant components to entities you create too!
// This can be done at any time, but so we don't forget we'll do it now.
entity.addComponent(PositionComponent);
entity.addComponent(GravityComponent);
// SystemManager needs to be updated periodically in order for it to perform changes.
// We'll use a setInterval here, but you could use any kind of loop.
setInterval(() => {
SystemManager.update();
}, 1);
// That's it! Let's make sure things are occurring though...
setInterval(() => {
console.log(entity.getComponent(PositionComponent));
console.log(entity.getComponent(GravityComponent));
}, 500);