2.0.1 β€’ Published 2 years ago

eris-giveaways v2.0.1

Weekly downloads
-
License
MIT
Repository
github
Last release
2 years ago

Eris Giveaways

Discord Server GitHub Version

Eris Giveaways is a powerful NodeJS framework that allows you to easily manage giveaways using the Eris library!

Features

  • ⏱️ Easy to use!
  • πŸ”„ Automatic restart after bot crash!
  • πŸ‡«πŸ‡· Support for translations: adapt the strings for your own language!
  • πŸ“ Support for all databases! (default is json)
  • βš™οΈ Very customizable! (prize, duration, winners, ignored permissions, bonus entries, etc...)
  • πŸš€ Super powerful: start, edit, reroll, end, delete and pause giveaways!
  • πŸ’₯ Events: giveawayEnded, giveawayRerolled, giveawayEdited, giveawayPaused, giveawayUnpaused, giveawayDeleted, giveawayReactionAdded, giveawayReactionRemoved, endedGiveawayReactionAdded
  • πŸ•ΈοΈ Support for shards!
  • and much more!

Installations

npm install eris-giveaways

Examples

Launch of the Framework

Before launching your bot with Eris Giveaways, here are some information you need to look at:

Required Intents:

Below are the required intents for the framework to run.

  • guilds
  • guildMessageReactions

Optional Intents

This is an optional intents for faster and better performance. You can either choose to enable these intents or not.

  • guildMembers
// Require Libraries
const Eris = require("eris");
const bot = new Eris("Bot TOKEN", { intents: ["guilds", "guildMessageReactions", "guildMembers"] }); // Replace "TOKEN" with your bot's real token
const settings = {
    prefix: "g!"
};

// Requires Manager from eris-giveaways
const { GiveawaysManager } = require("eris-giveaways");
// Create a Giveaways Manager
const manager = new GiveawaysManager(client, {
    storage: "./giveaways.json",
    default: {
        botsCanWin: false,
        embedColor: 0xFF0000,
        embedColorEnd: 0x000000,
        reaction: "πŸŽ‰"
    }
});

// We can now access the Giveaways Manager everywhere!
client.giveawaysManager = manager;

client.on("ready", () => {
    console.log(`${client.user.username} is Ready!`);
});

// Connect the bot to Discord
client.connect();

After that, giveaways that are not yet completed will start to be updated again and new giveaways can be started.

Start a Giveaway

client.on("messageCreate", async (message) => {
    if (message.author.bot) return;

    const ms = require("ms") // npm install ms
    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift();

    if (command === "start-giveaways") {
        client.giveawaysManager.start(message.channel, {
            duration: ms(args[0]),
            prize: args.slice(2).join(" "),
            winnerCount: parseInt(args[1])
        });
    }
});

This allows you to start a new giveaway. Once the start() function is called, the giveaway starts, and you only have to observe the result, the library does the rest!

⚠ ATTENTION!

The command examples below (reroll, edit delete, end) can be executed on any server your bot is a member of if a person has the prize or the messageIDof a giveaway. To prevent abuse we recommend to check if the prize or the messageID that was provided by the command user is for a giveaway on the same server, if it is not, then cancel the command execution.

let giveaway = client.giveawaysManager.giveaways.find((g) => g.guildID === message.channel.guild.id && g.prize === args.join(" ")) || client.giveawaysManager.giveaways.find((g) => g.guildID === message.channel.guild.id && g.messageID ==== args[0]);

if (!giveaway) return message.channel.createMessage(`Unable to find giveaway for \`${args.join(" ")}\``);

Reroll a Giveaway

client.on("messageCreate", async (message) => {
    if (message.author.bot) return;

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift();

    if (command === "reroll") {
        const messageID = args[0];

        client.giveawaysManager.reroll(messageID).then(() => {
            message.channel.createMessage("Giveaway successfully rerolled!");
        }).catch(() => {
            message.channel.createMessage(`No giveaway found for \`${messageID}\`, please check and retry`); 
        });
    }
});

Edit a Giveaway

client.on("messageCreate", async (message) => {
    if (message.author.bot) return;

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift();

    if (command === "edit") {
        const messageID = args[0];

        client.giveawaysManager.edit(messageID, {
            addTime: 5000, // Add another 5 seconds to the giveaway length
            newWinnerCount: 3, // Set the new winner count to 3
            newPrize: "New Prize!" // Set the new prize
        }).then(() => {
            message.channel.createMessage(`Giveaway successfully edited!`);
        }).catch(() => {
            message.channel.createMessage(`An error has occured, please check and retry`);
        });
    }
});

Coming Soon Features

Here's the current planned list of upcoming and new features which will be release in Eris Giveaways.

  • Support for buttons
2.0.1

2 years ago

2.0.0

2 years ago

1.0.3

2 years ago

1.0.2

3 years ago

1.0.1

3 years ago

1.0.0

3 years ago