eser v3.0.4
Eser: JavaScript Style Guide
A mostly reasonable approach to JavaScript
Other Style Guides
- [React](react/)
- [CSS-in-JavaScript](css-in-javascript/)
Table of Contents
1. [Types](#types)
1. [References](#references)
1. [Objects](#objects)
1. [Arrays](#arrays)
1. [Destructuring](#destructuring)
1. [Strings](#strings)
1. [Functions](#functions)
1. [Arrow Functions](#arrow-functions)
1. [Classes & Constructors](#classes--constructors)
1. [Modules](#modules)
1. [Iterators and Generators](#iterators-and-generators)
1. [Properties](#properties)
1. [Variables](#variables)
1. [Hoisting](#hoisting)
1. [Comparison Operators & Equality](#comparison-operators--equality)
1. [Blocks](#blocks)
1. [Control Statements](#control-statements)
1. [Comments](#comments)
1. [Whitespace](#whitespace)
1. [Commas](#commas)
1. [Semicolons](#semicolons)
1. [Type Casting & Coercion](#type-casting--coercion)
1. [Naming Conventions](#naming-conventions)
1. [Accessors](#accessors)
1. [Events](#events)
1. [jQuery](#jquery)
1. [ECMAScript 5 Compatibility](#ecmascript-5-compatibility)
1. [ECMAScript 6+ (ES 2015+) Styles](#ecmascript-6-es-2015-styles)
1. [Standard Library](#standard-library)
1. [Testing](#testing)
1. [Performance](#performance)
1. [Resources](#resources)
1. [Contributors](#contributors)
1. [License](#license)
1. [To Support](#to-support)
Types
<a name="types--primitives"></a><a name="1.1"></a>
- [1.1](#types--primitives) **Primitives**: When you access a primitive type you work directly on its value.
- `string`
- `number`
- `boolean`
- `null`
- `undefined`
- `symbol`
```javascript
const foo = 1;
let bar = foo;
bar = 9;
console.log(foo, bar); // => 1, 9
```
- Symbols cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don’t support them natively.
<a name="types--complex"></a><a name="1.2"></a>
- [1.2](#types--complex) **Complex**: When you access a complex type you work on a reference to its value.
- `object`
- `array`
- `function`
```javascript
const foo = [1, 2];
const bar = foo;
bar[0] = 9;
console.log(foo[0], bar[0]); // => 9, 9
```
References
<a name="references--prefer-const"></a><a name="2.1"></a>
- [2.1](#references--prefer-const) Use `const` for all of your references; avoid using `var`. eslint: [`prefer-const`](https://eslint.org/docs/rules/prefer-const.html), [`no-const-assign`](https://eslint.org/docs/rules/no-const-assign.html)
> Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.
```javascript
// bad
var a = 1;
var b = 2;
// good
const a = 1;
const b = 2;
```
<a name="references--disallow-var"></a><a name="2.2"></a>
- [2.2](#references--disallow-var) If you must reassign references, use `let` instead of `var`. eslint: [`no-var`](https://eslint.org/docs/rules/no-var.html)
> Why? `let` is block-scoped rather than function-scoped like `var`.
```javascript
// bad
var count = 1;
if (true) {
count += 1;
}
// good, use the let.
let count = 1;
if (true) {
count += 1;
}
```
<a name="references--block-scope"></a><a name="2.3"></a>
- [2.3](#references--block-scope) Note that both `let` and `const` are block-scoped.
```javascript
// const and let only exist in the blocks they are defined in.
{
let a = 1;
const b = 1;
}
console.log(a); // ReferenceError
console.log(b); // ReferenceError
```
Objects
<a name="objects--no-new"></a><a name="3.1"></a>
- [3.1](#objects--no-new) Use the literal syntax for object creation. eslint: [`no-new-object`](https://eslint.org/docs/rules/no-new-object.html)
```javascript
// bad
const item = new Object();
// good
const item = {};
```
<a name="es6-computed-properties"></a><a name="3.4"></a>
- [3.2](#es6-computed-properties) Use computed property names when creating objects with dynamic property names.
> Why? They allow you to define all the properties of an object in one place.
```javascript
function getKey(k) {
return `a key named ${k}`;
}
// bad
const obj = {
id: 5,
name: 'San Francisco',
};
obj[getKey('enabled')] = true;
// good
const obj = {
id: 5,
name: 'San Francisco',
[getKey('enabled')]: true,
};
```
<a name="es6-object-shorthand"></a><a name="3.5"></a>
- [3.3](#es6-object-shorthand) Use object method shorthand. eslint: [`object-shorthand`](https://eslint.org/docs/rules/object-shorthand.html)
```javascript
// bad
const atom = {
value: 1,
addValue: function (value) {
return atom.value + value;
},
};
// good
const atom = {
value: 1,
addValue(value) {
return atom.value + value;
},
};
```
<a name="es6-object-concise"></a><a name="3.6"></a>
- [3.4](#es6-object-concise) Use property value shorthand. eslint: [`object-shorthand`](https://eslint.org/docs/rules/object-shorthand.html)
> Why? It is shorter and descriptive.
```javascript
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
lukeSkywalker: lukeSkywalker,
};
// good
const obj = {
lukeSkywalker,
};
```
<a name="objects--grouped-shorthand"></a><a name="3.7"></a>
- [3.5](#objects--grouped-shorthand) Group your shorthand properties at the beginning of your object declaration.
> Why? It’s easier to tell which properties are using the shorthand.
```javascript
const anakinSkywalker = 'Anakin Skywalker';
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
episodeOne: 1,
twoJediWalkIntoACantina: 2,
lukeSkywalker,
episodeThree: 3,
mayTheFourth: 4,
anakinSkywalker,
};
// good
const obj = {
lukeSkywalker,
anakinSkywalker,
episodeOne: 1,
twoJediWalkIntoACantina: 2,
episodeThree: 3,
mayTheFourth: 4,
};
```
<a name="objects--quoted-props"></a><a name="3.8"></a>
- [3.6](#objects--quoted-props) Only quote properties that are invalid identifiers. eslint: [`quote-props`](https://eslint.org/docs/rules/quote-props.html)
> Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
```javascript
// bad
const bad = {
'foo': 3,
'bar': 4,
'data-blah': 5,
};
// good
const good = {
foo: 3,
bar: 4,
'data-blah': 5,
};
```
<a name="objects--prototype-builtins"></a>
- [3.7](#objects--prototype-builtins) Do not call `Object.prototype` methods directly, such as `hasOwnProperty`, `propertyIsEnumerable`, and `isPrototypeOf`. eslint: [`no-prototype-builtins`](https://eslint.org/docs/rules/no-prototype-builtins)
> Why? These methods may be shadowed by properties on the object in question - consider `{ hasOwnProperty: false }` - or, the object may be a null object (`Object.create(null)`).
```javascript
// bad
console.log(object.hasOwnProperty(key));
// good
console.log(Object.prototype.hasOwnProperty.call(object, key));
// best
const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
console.log(has.call(object, key));
/* or */
import has from 'has'; // https://www.npmjs.com/package/has
console.log(has(object, key));
```
<a name="objects--rest-spread"></a>
- [3.8](#objects--rest-spread) Prefer the object spread operator over [`Object.assign`](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) to shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.
```javascript
// very bad
const original = { a: 1, b: 2 };
const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ
delete copy.a; // so does this
// bad
const original = { a: 1, b: 2 };
const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }
// good
const original = { a: 1, b: 2 };
const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }
const { a, ...noA } = copy; // noA => { b: 2, c: 3 }
```
Arrays
<a name="arrays--literals"></a><a name="4.1"></a>
- [4.1](#arrays--literals) Use the literal syntax for array creation. eslint: [`no-array-constructor`](https://eslint.org/docs/rules/no-array-constructor.html)
```javascript
// bad
const items = new Array();
// good
const items = [];
```
<a name="arrays--push"></a><a name="4.2"></a>
- [4.2](#arrays--push) Use [Array#push](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array/push) instead of direct assignment to add items to an array.
```javascript
const someStack = [];
// bad
someStack[someStack.length] = 'abracadabra';
// good
someStack.push('abracadabra');
```
<a name="es6-array-spreads"></a><a name="4.3"></a>
- [4.3](#es6-array-spreads) Use array spreads `...` to copy arrays.
```javascript
// bad
const len = items.length;
const itemsCopy = [];
let i;
for (i = 0; i < len; i += 1) {
itemsCopy[i] = items[i];
}
// good
const itemsCopy = [...items];
```
<a name="arrays--from"></a>
<a name="arrays--from-iterable"></a><a name="4.4"></a>
- [4.4](#arrays--from-iterable) To convert an iterable object to an array, use spreads `...` instead of [`Array.from`](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array/from).
```javascript
const foo = document.querySelectorAll('.foo');
// good
const nodes = Array.from(foo);
// best
const nodes = [...foo];
```
<a name="arrays--from-array-like"></a>
- [4.5](#arrays--from-array-like) Use [`Array.from`](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array/from) for converting an array-like object to an array.
```javascript
const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };
// bad
const arr = Array.prototype.slice.call(arrLike);
// good
const arr = Array.from(arrLike);
```
<a name="arrays--mapping"></a>
- [4.6](#arrays--mapping) Use [`Array.from`](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array/from) instead of spread `...` for mapping over iterables, because it avoids creating an intermediate array.
```javascript
// bad
const baz = [...foo].map(bar);
// good
const baz = Array.from(foo, bar);
```
<a name="arrays--callback-return"></a><a name="4.5"></a>
- [4.7](#arrays--callback-return) Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following [8.2](#arrows--implicit-return). eslint: [`array-callback-return`](https://eslint.org/docs/rules/array-callback-return)
```javascript
// good
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
// good
[1, 2, 3].map((x) => x + 1);
// bad - no returned value means `acc` becomes undefined after the first iteration
[[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => {
const flatten = acc.concat(item);
});
// good
[[0, 1], [2, 3], [4, 5]].reduce((acc, item, index) => {
const flatten = acc.concat(item);
return flatten;
});
// bad
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
} else {
return false;
}
});
// good
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
}
return false;
});
```
<a name="arrays--bracket-newline"></a>
- [4.8](#arrays--bracket-newline) Use line breaks after open and before close array brackets if an array has multiple lines
```javascript
// bad
const arr = [
[0, 1], [2, 3], [4, 5],
];
const objectInArray = [{
id: 1,
}, {
id: 2,
}];
const numberInArray = [
1, 2,
];
// good
const arr = [[0, 1], [2, 3], [4, 5]];
const objectInArray = [
{
id: 1,
},
{
id: 2,
},
];
const numberInArray = [
1,
2,
];
```
Destructuring
<a name="destructuring--object"></a><a name="5.1"></a>
- [5.1](#destructuring--object) Use object destructuring when accessing and using multiple properties of an object. eslint: [`prefer-destructuring`](https://eslint.org/docs/rules/prefer-destructuring)
> Why? Destructuring saves you from creating temporary references for those properties.
```javascript
// bad
function getFullName(user) {
const firstName = user.firstName;
const lastName = user.lastName;
return `${firstName} ${lastName}`;
}
// good
function getFullName(user) {
const { firstName, lastName } = user;
return `${firstName} ${lastName}`;
}
// best
function getFullName({ firstName, lastName }) {
return `${firstName} ${lastName}`;
}
```
<a name="destructuring--array"></a><a name="5.2"></a>
- [5.2](#destructuring--array) Use array destructuring. eslint: [`prefer-destructuring`](https://eslint.org/docs/rules/prefer-destructuring)
```javascript
const arr = [1, 2, 3, 4];
// bad
const first = arr[0];
const second = arr[1];
// good
const [first, second] = arr;
```
<a name="destructuring--object-over-array"></a><a name="5.3"></a>
- [5.3](#destructuring--object-over-array) Use object destructuring for multiple return values, not array destructuring.
> Why? You can add new properties over time or change the order of things without breaking call sites.
```javascript
// bad
function processInput(input) {
// then a miracle occurs
return [left, right, top, bottom];
}
// the caller needs to think about the order of return data
const [left, __, top] = processInput(input);
// good
function processInput(input) {
// then a miracle occurs
return { left, right, top, bottom };
}
// the caller selects only the data they need
const { left, top } = processInput(input);
```
Strings
<a name="strings--quotes"></a><a name="6.1"></a>
- [6.1](#strings--quotes) Use single quotes `''` for strings. eslint: [`quotes`](https://eslint.org/docs/rules/quotes.html)
```javascript
// bad
const name = "Capt. Janeway";
// bad - template literals should contain interpolation or newlines
const name = `Capt. Janeway`;
// good
const name = 'Capt. Janeway';
```
<a name="strings--line-length"></a><a name="6.2"></a>
- [6.2](#strings--line-length) Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.
> Why? Broken strings are painful to work with and make code less searchable.
```javascript
// bad
const errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';
// bad
const errorMessage = 'This is a super long error that was thrown because ' +
'of Batman. When you stop to think about how Batman had anything to do ' +
'with this, you would get nowhere fast.';
// good
const errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
```
<a name="es6-template-literals"></a><a name="6.4"></a>
- [6.3](#es6-template-literals) When programmatically building up strings, use template strings instead of concatenation. eslint: [`prefer-template`](https://eslint.org/docs/rules/prefer-template.html) [`template-curly-spacing`](https://eslint.org/docs/rules/template-curly-spacing)
> Why? Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
```javascript
// bad
function sayHi(name) {
return 'How are you, ' + name + '?';
}
// bad
function sayHi(name) {
return ['How are you, ', name, '?'].join();
}
// bad
function sayHi(name) {
return `How are you, ${ name }?`;
}
// good
function sayHi(name) {
return `How are you, ${name}?`;
}
```
<a name="strings--eval"></a><a name="6.5"></a>
- [6.4](#strings--eval) Never use `eval()` on a string, it opens too many vulnerabilities. eslint: [`no-eval`](https://eslint.org/docs/rules/no-eval)
<a name="strings--escaping"></a>
- [6.5](#strings--escaping) Do not unnecessarily escape characters in strings. eslint: [`no-useless-escape`](https://eslint.org/docs/rules/no-useless-escape)
> Why? Backslashes harm readability, thus they should only be present when necessary.
```javascript
// bad
const foo = '\'this\' \i\s \"quoted\"';
// good
const foo = '\'this\' is "quoted"';
const foo = `my name is '${name}'`;
```
Functions
<a name="functions--declarations"></a><a name="7.1"></a>
- [7.1](#functions--declarations) Use named function expressions instead of function declarations. eslint: [`func-style`](https://eslint.org/docs/rules/func-style)
> Why? Function declarations are hoisted, which means that it’s easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability. If you find that a function’s definition is large or complex enough that it is interfering with understanding the rest of the file, then perhaps it’s time to extract it to its own module! Don’t forget to explicitly name the expression, regardless of whether or not the name is inferred from the containing variable (which is often the case in modern browsers or when using compilers such as Babel). This eliminates any assumptions made about the Error’s call stack. ([Discussion](https://github.com/airbnb/javascript/issues/794))
```javascript
// bad
function foo() {
// ...
}
// bad
const foo = function () {
// ...
};
// good
// lexical name distinguished from the variable-referenced invocation(s)
const short = function longUniqueMoreDescriptiveLexicalFoo() {
// ...
};
```
<a name="functions--iife"></a><a name="7.2"></a>
- [7.2](#functions--iife) Wrap immediately invoked function expressions in parentheses. eslint: [`wrap-iife`](https://eslint.org/docs/rules/wrap-iife.html)
> Why? An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.
```javascript
// immediately-invoked function expression (IIFE)
(function () {
console.log('Welcome to the Internet. Please follow me.');
}());
```
<a name="functions--in-blocks"></a><a name="7.3"></a>
- [7.3](#functions--in-blocks) Never declare a function in a non-function block (`if`, `while`, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears. eslint: [`no-loop-func`](https://eslint.org/docs/rules/no-loop-func.html)
<a name="functions--note-on-blocks"></a><a name="7.4"></a>
- [7.4](#functions--note-on-blocks) **Note:** ECMA-262 defines a `block` as a list of statements. A function declaration is not a statement.
```javascript
// bad
if (currentUser) {
function test() {
console.log('Nope.');
}
}
// good
let test;
if (currentUser) {
test = () => {
console.log('Yup.');
};
}
```
<a name="functions--arguments-shadow"></a><a name="7.5"></a>
- [7.5](#functions--arguments-shadow) Never name a parameter `arguments`. This will take precedence over the `arguments` object that is given to every function scope.
```javascript
// bad
function foo(name, options, arguments) {
// ...
}
// good
function foo(name, options, args) {
// ...
}
```
<a name="es6-rest"></a><a name="7.6"></a>
- [7.6](#es6-rest) Never use `arguments`, opt to use rest syntax `...` instead. eslint: [`prefer-rest-params`](https://eslint.org/docs/rules/prefer-rest-params)
> Why? `...` is explicit about which arguments you want pulled. Plus, rest arguments are a real Array, and not merely Array-like like `arguments`.
```javascript
// bad
function concatenateAll() {
const args = Array.prototype.slice.call(arguments);
return args.join('');
}
// good
function concatenateAll(...args) {
return args.join('');
}
```
<a name="es6-default-parameters"></a><a name="7.7"></a>
- [7.7](#es6-default-parameters) Use default parameter syntax rather than mutating function arguments.
```javascript
// really bad
function handleThings(opts) {
// No! We shouldn’t mutate function arguments.
// Double bad: if opts is falsy it'll be set to an object which may
// be what you want but it can introduce subtle bugs.
opts = opts || {};
// ...
}
// still bad
function handleThings(opts) {
if (opts === void 0) {
opts = {};
}
// ...
}
// good
function handleThings(opts = {}) {
// ...
}
```
<a name="functions--default-side-effects"></a><a name="7.8"></a>
- [7.8](#functions--default-side-effects) Avoid side effects with default parameters.
> Why? They are confusing to reason about.
```javascript
var b = 1;
// bad
function count(a = b++) {
console.log(a);
}
count(); // 1
count(); // 2
count(3); // 3
count(); // 3
```
<a name="functions--defaults-last"></a><a name="7.9"></a>
- [7.9](#functions--defaults-last) Always put default parameters last.
```javascript
// bad
function handleThings(opts = {}, name) {
// ...
}
// good
function handleThings(name, opts = {}) {
// ...
}
```
<a name="functions--constructor"></a><a name="7.10"></a>
- [7.10](#functions--constructor) Never use the Function constructor to create a new function. eslint: [`no-new-func`](https://eslint.org/docs/rules/no-new-func)
> Why? Creating a function in this way evaluates a string similarly to `eval()`, which opens vulnerabilities.
```javascript
// bad
var add = new Function('a', 'b', 'return a + b');
// still bad
var subtract = Function('a', 'b', 'return a - b');
```
<a name="functions--signature-spacing"></a><a name="7.11"></a>
- [7.11](#functions--signature-spacing) Spacing in a function signature. eslint: [`space-before-function-paren`](https://eslint.org/docs/rules/space-before-function-paren) [`space-before-blocks`](https://eslint.org/docs/rules/space-before-blocks)
> Why? Consistency is good, and you shouldn’t have to add or remove a space when adding or removing a name.
```javascript
// bad
const f = function(){};
const g = function (){};
const h = function() {};
// good
const x = function () {};
const y = function a() {};
```
<a name="functions--mutate-params"></a><a name="7.12"></a>
- [7.12](#functions--mutate-params) Never mutate parameters. eslint: [`no-param-reassign`](https://eslint.org/docs/rules/no-param-reassign.html)
> Why? Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
```javascript
// bad
function f1(obj) {
obj.key = 1;
}
// good
function f2(obj) {
const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
}
```
<a name="functions--reassign-params"></a><a name="7.13"></a>
- [7.13](#functions--reassign-params) Never reassign parameters. eslint: [`no-param-reassign`](https://eslint.org/docs/rules/no-param-reassign.html)
> Why? Reassigning parameters can lead to unexpected behavior, especially when accessing the `arguments` object. It can also cause optimization issues, especially in V8.
```javascript
// bad
function f1(a) {
a = 1;
// ...
}
function f2(a) {
if (!a) { a = 1; }
// ...
}
// good
function f3(a) {
const b = a || 1;
// ...
}
function f4(a = 1) {
// ...
}
```
<a name="functions--spread-vs-apply"></a><a name="7.14"></a>
- [7.14](#functions--spread-vs-apply) Prefer the use of the spread operator `...` to call variadic functions. eslint: [`prefer-spread`](https://eslint.org/docs/rules/prefer-spread)
> Why? It’s cleaner, you don’t need to supply a context, and you can not easily compose `new` with `apply`.
```javascript
// bad
const x = [1, 2, 3, 4, 5];
console.log.apply(console, x);
// good
const x = [1, 2, 3, 4, 5];
console.log(...x);
// bad
new (Function.prototype.bind.apply(Date, [null, 2016, 8, 5]));
// good
new Date(...[2016, 8, 5]);
```
<a name="functions--signature-invocation-indentation"></a>
- [7.15](#functions--signature-invocation-indentation) Functions with multiline signatures, or invocations, should be indented just like every other multiline list in this guide: with each item on a line by itself, with a trailing comma on the last item. eslint: [`function-paren-newline`](https://eslint.org/docs/rules/function-paren-newline)
```javascript
// bad
function foo(bar,
baz,
quux) {
// ...
}
// good
function foo(
bar,
baz,
quux,
) {
// ...
}
// bad
console.log(foo,
bar,
baz);
// good
console.log(
foo,
bar,
baz,
);
```
Arrow Functions
<a name="arrows--use-them"></a><a name="8.1"></a>
- [8.1](#arrows--use-them) When you must use an anonymous function (as when passing an inline callback), use arrow function notation. eslint: [`prefer-arrow-callback`](https://eslint.org/docs/rules/prefer-arrow-callback.html), [`arrow-spacing`](https://eslint.org/docs/rules/arrow-spacing.html)
> Why? It creates a version of the function that executes in the context of `this`, which is usually what you want, and is a more concise syntax.
> Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.
```javascript
// bad
[1, 2, 3].map(function (x) {
const y = x + 1;
return x * y;
});
// good
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
```
<a name="arrows--implicit-return"></a><a name="8.2"></a>
- [8.2](#arrows--implicit-return) If the function body consists of a single statement returning an [expression](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators#Expressions) without side effects, omit the braces and use the implicit return. Otherwise, keep the braces and use a `return` statement. eslint: [`arrow-parens`](https://eslint.org/docs/rules/arrow-parens.html), [`arrow-body-style`](https://eslint.org/docs/rules/arrow-body-style.html)
> Why? Syntactic sugar. It reads well when multiple functions are chained together.
```javascript
// bad
[1, 2, 3].map((number) => {
const nextNumber = number + 1;
`A string containing the ${nextNumber}.`;
});
// good
[1, 2, 3].map((number) => `A string containing the ${number + 1}.`);
// good
[1, 2, 3].map((number) => {
const nextNumber = number + 1;
return `A string containing the ${nextNumber}.`;
});
// good
[1, 2, 3].map((number, index) => ({
[index]: number,
}));
// No implicit return with side effects
function foo(callback) {
const val = callback();
if (val === true) {
// Do something if callback returns true
}
}
let bool = false;
// bad
foo(() => bool = true);
// good
foo(() => {
bool = true;
});
```
<a name="arrows--paren-wrap"></a><a name="8.3"></a>
- [8.3](#arrows--paren-wrap) In case the expression spans over multiple lines, wrap it in parentheses for better readability.
> Why? It shows clearly where the function starts and ends.
```javascript
// bad
['get', 'post', 'put'].map((httpMethod) => Object.prototype.hasOwnProperty.call(
httpMagicObjectWithAVeryLongName,
httpMethod,
)
);
// good
['get', 'post', 'put'].map((httpMethod) => (
Object.prototype.hasOwnProperty.call(
httpMagicObjectWithAVeryLongName,
httpMethod,
)
));
```
<a name="arrows--one-arg-parens"></a><a name="8.4"></a>
- [8.4](#arrows--one-arg-parens) Always include parentheses around arguments for clarity and consistency. eslint: [`arrow-parens`](https://eslint.org/docs/rules/arrow-parens.html)
> Why? Minimizes diff churn when adding or removing arguments.
```javascript
// bad
[1, 2, 3].map(x => x * x);
// good
[1, 2, 3].map((x) => x * x);
// bad
[1, 2, 3].map(number => (
`A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
));
// good
[1, 2, 3].map((number) => (
`A long string with the ${number}. It’s so long that we don’t want it to take up space on the .map line!`
));
// bad
[1, 2, 3].map(x => {
const y = x + 1;
return x * y;
});
// good
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
```
<a name="arrows--confusing"></a><a name="8.5"></a>
- [8.5](#arrows--confusing) Avoid confusing arrow function syntax (`=>`) with comparison operators (`<=`, `>=`). eslint: [`no-confusing-arrow`](https://eslint.org/docs/rules/no-confusing-arrow)
```javascript
// bad
const itemHeight = (item) => item.height <= 256 ? item.largeSize : item.smallSize;
// bad
const itemHeight = (item) => item.height >= 256 ? item.largeSize : item.smallSize;
// good
const itemHeight = (item) => (item.height <= 256 ? item.largeSize : item.smallSize);
// good
const itemHeight = (item) => {
const { height, largeSize, smallSize } = item;
return height <= 256 ? largeSize : smallSize;
};
```
<a name="whitespace--implicit-arrow-linebreak"></a>
- [8.6](#whitespace--implicit-arrow-linebreak) Enforce the location of arrow function bodies with implicit returns. eslint: [`implicit-arrow-linebreak`](https://eslint.org/docs/rules/implicit-arrow-linebreak)
```javascript
// bad
(foo) =>
bar;
(foo) =>
(bar);
// good
(foo) => bar;
(foo) => (bar);
(foo) => (
bar
)
```
Classes & Constructors
<a name="constructors--use-class"></a><a name="9.1"></a>
- [9.1](#constructors--use-class) Always use `class`. Avoid manipulating `prototype` directly.
> Why? `class` syntax is more concise and easier to reason about.
```javascript
// bad
function Queue(contents = []) {
this.queue = [...contents];
}
Queue.prototype.pop = function () {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
};
// good
class Queue {
constructor(contents = []) {
this.queue = [...contents];
}
pop() {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
}
}
```
<a name="constructors--extends"></a><a name="9.2"></a>
- [9.2](#constructors--extends) Use `extends` for inheritance.
> Why? It is a built-in way to inherit prototype functionality without breaking `instanceof`.
```javascript
// bad
const inherits = require('inherits');
function PeekableQueue(contents) {
Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function () {
return this.queue[0];
};
// good
class PeekableQueue extends Queue {
peek() {
return this.queue[0];
}
}
```
<a name="constructors--chaining"></a><a name="9.3"></a>
- [9.3](#constructors--chaining) Methods can return `this` to help with method chaining.
```javascript
// bad
Jedi.prototype.jump = function () {
this.jumping = true;
return true;
};
Jedi.prototype.setHeight = function (height) {
this.height = height;
};
const luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined
// good
class Jedi {
jump() {
this.jumping = true;
return this;
}
setHeight(height) {
this.height = height;
return this;
}
}
const luke = new Jedi();
luke.jump()
.setHeight(20);
```
<a name="constructors--tostring"></a><a name="9.4"></a>
- [9.4](#constructors--tostring) It’s okay to write a custom `toString()` method, just make sure it works successfully and causes no side effects.
```javascript
class Jedi {
constructor(options = {}) {
this.name = options.name || 'no name';
}
getName() {
return this.name;
}
toString() {
return `Jedi - ${this.getName()}`;
}
}
```
<a name="constructors--no-useless"></a><a name="9.5"></a>
- [9.5](#constructors--no-useless) Classes have a default constructor if one is not specified. An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: [`no-useless-constructor`](https://eslint.org/docs/rules/no-useless-constructor)
```javascript
// bad
class Jedi {
constructor() {}
getName() {
return this.name;
}
}
// bad
class Rey extends Jedi {
constructor(...args) {
super(...args);
}
}
// good
class Rey extends Jedi {
constructor(...args) {
super(...args);
this.name = 'Rey';
}
}
```
<a name="classes--no-duplicate-members"></a>
- [9.6](#classes--no-duplicate-members) Avoid duplicate class members. eslint: [`no-dupe-class-members`](https://eslint.org/docs/rules/no-dupe-class-members)
> Why? Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.
```javascript
// bad
class Foo {
bar() { return 1; }
bar() { return 2; }
}
// good
class Foo {
bar() { return 1; }
}
// good
class Foo {
bar() { return 2; }
}
```
Modules
<a name="modules--use-them"></a><a name="10.1"></a>
- [10.1](#modules--use-them) Always use modules (`import`/`export`) over a non-standard module system. You can always transpile to your preferred module system.
> Why? Modules are the future, let’s start using the future now.
```javascript
// bad
const AirbnbStyleGuide = require('./AirbnbStyleGuide');
module.exports = AirbnbStyleGuide.es6;
// ok
import AirbnbStyleGuide from './AirbnbStyleGuide';
export default AirbnbStyleGuide.es6;
// best
import { es6 } from './AirbnbStyleGuide';
export default es6;
```
<a name="modules--no-wildcard"></a><a name="10.2"></a>
- [10.2](#modules--no-wildcard) Do not use wildcard imports.
> Why? This makes sure you have a single default export.
```javascript
// bad
import * as AirbnbStyleGuide from './AirbnbStyleGuide';
// good
import AirbnbStyleGuide from './AirbnbStyleGuide';
```
<a name="modules--no-export-from-import"></a><a name="10.3"></a>
- [10.3](#modules--no-export-from-import) And do not export directly from an import.
> Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
```javascript
// bad
// filename es6.js
export { es6 as default } from './AirbnbStyleGuide';
// good
// filename es6.js
import { es6 } from './AirbnbStyleGuide';
export default es6;
```
<a name="modules--no-duplicate-imports"></a>
- [10.4](#modules--no-duplicate-imports) Only import from a path in one place.
eslint: no-duplicate-imports
> Why? Having multiple lines that import from the same path can make code harder to maintain.
```javascript
// bad
import foo from 'foo';
// … some other imports … //
import { named1, named2 } from 'foo';
// good
import foo, { named1, named2 } from 'foo';
// good
import foo, {
named1,
named2,
} from 'foo';
```
<a name="modules--no-mutable-exports"></a>
- [10.5](#modules--no-mutable-exports) Do not export mutable bindings.
eslint: import/no-mutable-exports
> Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
```javascript
// bad
let foo = 3;
export { foo };
// good
const foo = 3;
export { foo };
```
<a name="modules--prefer-default-export"></a>
- [10.6](#modules--prefer-default-export) In modules with a single export, prefer default export over named export.
eslint: import/prefer-default-export
> Why? To encourage more files that only ever export one thing, which is better for readability and maintainability.
```javascript
// bad
export function foo() {}
// good
export default function foo() {}
```
<a name="modules--imports-first"></a>
- [10.7](#modules--imports-first) Put all `import`s above non-import statements.
eslint: import/first
> Why? Since `import`s are hoisted, keeping them all at the top prevents surprising behavior.
```javascript
// bad
import foo from 'foo';
foo.init();
import bar from 'bar';
// good
import foo from 'foo';
import bar from 'bar';
foo.init();
```
<a name="modules--multiline-imports-over-newlines"></a>
- [10.8](#modules--multiline-imports-over-newlines) Multiline imports should be indented just like multiline array and object literals.
> Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide, as do the trailing commas.
```javascript
// bad
import {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path';
// good
import {
longNameA,
longNameB,
longNameC,
longNameD,
longNameE,
} from 'path';
```
<a name="modules--no-webpack-loader-syntax"></a>
- [10.9](#modules--no-webpack-loader-syntax) Disallow Webpack loader syntax in module import statements.
eslint: import/no-webpack-loader-syntax
> Why? Since using Webpack syntax in the imports couples the code to a module bundler. Prefer using the loader syntax in `webpack.config.js`.
```javascript
// bad
import fooSass from 'css!sass!foo.scss';
import barCss from 'style!css!bar.css';
// good
import fooSass from 'foo.scss';
import barCss from 'bar.css';
```
Iterators and Generators
<a name="iterators--nope"></a><a name="11.1"></a>
- [11.1](#iterators--nope) Don’t use iterators. Prefer JavaScript’s higher-order functions instead of loops like `for-in` or `for-of`. eslint: [`no-iterator`](https://eslint.org/docs/rules/no-iterator.html) [`no-restricted-syntax`](https://eslint.org/docs/rules/no-restricted-syntax)
> Why? This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.
> Use `map()` / `every()` / `filter()` / `find()` / `findIndex()` / `reduce()` / `some()` / ... to iterate over arrays, and `Object.keys()` / `Object.values()` / `Object.entries()` to produce arrays so you can iterate over objects.
```javascript
const numbers = [1, 2, 3, 4, 5];
// bad
let sum = 0;
for (let num of numbers) {
sum += num;
}
sum === 15;
// good
let sum = 0;
numbers.forEach((num) => {
sum += num;
});
sum === 15;
// best (use the functional force)
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;
// bad
const increasedByOne = [];
for (let i = 0; i < numbers.length; i++) {
increasedByOne.push(numbers[i] + 1);
}
// good
const increasedByOne = [];
numbers.forEach((num) => {
increasedByOne.push(num + 1);
});
// best (keeping it functional)
const increasedByOne = numbers.map((num) => num + 1);
```
<a name="generators--nope"></a><a name="11.2"></a>
- [11.2](#generators--nope) Don’t use generators for now.
> Why? They don’t transpile well to ES5.
<a name="generators--spacing"></a>
- [11.3](#generators--spacing) If you must use generators, or if you disregard [our advice](#generators--nope), make sure their function signature is spaced properly. eslint: [`generator-star-spacing`](https://eslint.org/docs/rules/generator-star-spacing)
> Why? `function` and `*` are part of the same conceptual keyword - `*` is not a modifier for `function`, `function*` is a unique construct, different from `function`.
```javascript
// bad
function * foo() {
// ...
}
// bad
const bar = function * () {
// ...
};
// bad
const baz = function *() {
// ...
};
// bad
const quux = function*() {
// ...
};
// bad
function*foo() {
// ...
}
// bad
function *foo() {
// ...
}
// very bad
function
*
foo() {
// ...
}
// very bad
const wat = function
*
() {
// ...
};
// good
function* foo() {
// ...
}
// good
const foo = function* () {
// ...
};
```
Properties
<a name="properties--dot"></a><a name="12.1"></a>
- [12.1](#properties--dot) Use dot notation when accessing properties. eslint: [`dot-notation`](https://eslint.org/docs/rules/dot-notation.html)
```javascript
const luke = {
jedi: true,
age: 28,
};
// bad
const isJedi = luke['jedi'];
// good
const isJedi = luke.jedi;
```
<a name="properties--bracket"></a><a name="12.2"></a>
- [12.2](#properties--bracket) Use bracket notation `[]` when accessing properties with a variable.
```javascript
const luke = {
jedi: true,
age: 28,
};
function getProp(prop) {
return luke[prop];
}
const isJedi = getProp('jedi');
```
<a name="es2016-properties--exponentiation-operator"></a>
- [12.3](#es2016-properties--exponentiation-operator) Use exponentiation operator `**` when calculating exponentiations. eslint: [`no-restricted-properties`](https://eslint.org/docs/rules/no-restricted-properties).
```javascript
// bad
const binary = Math.pow(2, 10);
// good
const binary = 2 ** 10;
```
Variables
<a name="variables--const"></a><a name="13.1"></a>
- [13.1](#variables--const) Always use `const` or `let` to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that. eslint: [`no-undef`](https://eslint.org/docs/rules/no-undef) [`prefer-const`](https://eslint.org/docs/rules/prefer-const)
```javascript
// bad
superPower = new SuperPower();
// good
const superPower = new SuperPower();
```
<a name="variables--one-const"></a><a name="13.2"></a>
- [13.2](#variables--one-const) Use one `const` or `let` declaration per variable or assignment. eslint: [`one-var`](https://eslint.org/docs/rules/one-var.html)
> Why? It’s easier to add new variable declarations this way, and you never have to worry about swapping out a `;` for a `,` or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.
```javascript
// bad
const items = getItems(),
goSportsTeam = true,
dragonball = 'z';
// bad
// (compare to above, and try to spot the mistake)
const items = getItems(),
goSportsTeam = true;
dragonball = 'z';
// good
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';
```
<a name="variables--const-let-group"></a><a name="13.3"></a>
- [13.3](#variables--const-let-group) Group all your `const`s and then group all your `let`s.
> Why? This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
```javascript
// bad
let i, len, dragonball,
items = getItems(),
goSportsTeam = true;
// bad
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;
// good
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;
```
<a name="variables--define-where-used"></a><a name="13.4"></a>
- [13.4](#variables--define-where-used) Assign variables where you need them, but place them in a reasonable place.
> Why? `let` and `const` are block scoped and not function scoped.
```javascript
// bad - unnecessary function call
function checkName(hasName) {
const name = getName();
if (hasName === 'test') {
return false;
}
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
// good
function checkName(hasName) {
if (hasName === 'test') {
return false;
}
const name = getName();
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
```
<a name="variables--no-chain-assignment"></a><a name="13.5"></a>
- [13.5](#variables--no-chain-assignment) Don’t chain variable assignments. eslint: [`no-multi-assign`](https://eslint.org/docs/rules/no-multi-assign)
> Why? Chaining variable assignments creates implicit global variables.
```javascript
// bad
(function example() {
// JavaScript interprets this as
// let a = ( b = ( c = 1 ) );
// The let keyword only applies to variable a; variables b and c become
// global variables.
let a = b = c = 1;
}());
console.log(a); // throws ReferenceError
console.log(b); // 1
console.log(c); // 1
// good
(function example() {
let a = 1;
let b = a;
let c = a;
}());
console.log(a); // throws ReferenceError
console.log(b); // throws ReferenceError
console.log(c); // throws ReferenceError
// the same applies for `const`
```
<a name="variables--unary-increment-decrement"></a><a name="13.6"></a>
- [13.6](#variables--unary-increment-decrement) Avoid using unary increments and decrements (`++`, `--`). eslint [`no-plusplus`](https://eslint.org/docs/rules/no-plusplus)
> Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like `num += 1` instead of `num++` or `num ++`. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.
```javascript
// bad
const array = [1, 2, 3];
let num = 1;
num++;
--num;
let sum = 0;
let truthyCount = 0;
for (let i = 0; i < array.length; i++) {
let value = array[i];
sum += value;
if (value) {
truthyCount++;
}
}
// good
const array = [1, 2, 3];
let num = 1;
num += 1;
num -= 1;
const sum = array.reduce((a, b) => a + b, 0);
const truthyCount = array.filter(Boolean).length;
```
- 13.7 Avoid linebreaks before or after =
in an assignment. If your assignment violates max-len
, surround the value in parens. eslint operator-linebreak
.
> Why? Linebreaks surrounding `=` can obfuscate the value of an assignment.
```javascript
// bad
const foo =
superLongLongLongLongLongLongLongLongFunctionName();
// bad
const foo
= 'superLongLongLongLongLongLongLongLongString';
// good
const foo = (
superLongLongLongLongLongLongLongLongFunctionName()
);
// good
const foo = 'superLongLongLongLongLongLongLongLongString';
```
- 13.8 Disallow unused variables. eslint: no-unused-vars
> Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
```javascript
// bad
var some_unused_var = 42;
// Write-only variables are not considered as used.
var y = 10;
y = 5;
// A read for a modification of itself is not considered as used.
var z = 0;
z = z + 1;
// Unused function arguments.
function getX(x, y) {
return x;
}
// good
function getXPlusY(x, y) {
return x + y;
}
var x = 1;
var y = a + 2;
alert(getXPlusY(x, y));
// 'type' is ignored even if unused because it has a rest property sibling.
// This is a form of extracting an object that omits the specified keys.
var { type, ...coords } = data;
// 'coords' is now the 'data' object without its 'type' property.
```
Hoisting
<a name="hoisting--about"></a><a name="14.1"></a>
- [14.1](#hoisting--about) `var` declarations get hoisted to the top of their closest enclosing function scope, their assignment does not. `const` and `let` declarations are blessed with a new concept called [Temporal Dead Zones (TDZ)](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/let#Temporal_dead_zone). It’s important to know why [typeof is no longer safe](http://es-discourse.com/t/why-typeof-is-no-longer-safe/15).
```javascript
// we know this wouldn’t work (assuming there
// is no notDefined global variable)
function example() {
console.log(notDefined); // => throws a ReferenceError
}
// creating a variable declaration after you
// reference the variable will work due to
// variable hoisting. Note: the assignment
// value of `true` is not hoisted.
function example() {
console.log(declaredButNotAssigned); // => undefined
var declaredButNotAssigned = true;
}
// the interpreter is hoisting the variable
// declaration to the top of the scope,
// which means our example could be rewritten as:
function example() {
let declaredButNotAssigned;
console.log(declaredButNotAssigned); // => undefined
declaredButNotAssigned = true;
}
// using const and let
function example() {
console.log(declaredButNotAssigned); // => throws a ReferenceError
console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
const declaredButNotAssigned = true;
}
```
<a name="hoisting--anon-expressions"></a><a name="14.2"></a>
- [14.2](#hoisting--anon-expressions) Anonymous function expressions hoist their variable name, but not the function assignment.
```javascript
function example() {
console.log(anonymous); // => undefined
anonymous(); // => TypeError anonymous is not a function
var anonymous = function () {
console.log('anonymous function expression');
};
}
```
<a name="hoisting--named-expresions"></a><a name="hoisting--named-expressions"></a><a name="14.3"></a>
- [14.3](#hoisting--named-expressions) Named function expressions hoist the variable name, not the function name or the function body.
```javascript
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
superPower(); // => ReferenceError superPower is not defined
var named = function superPower() {
console.log('Flying');
};
}
// the same is true when the function name
// is the same as the variable name.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
var named = function named() {
console.log('named');
};
}
```
<a name="hoisting--declarations"></a><a name="14.4"></a>
- [14.4](#hoisting--declarations) Function declarations hoist their name and the function body.
```javascript
function example() {
superPower(); // => Flying
function superPower() {
console.log('Flying');
}
}
```
- For more information refer to [JavaScript Scoping & Hoisting](http://www.adequatelygood.com/2010/2/JavaScript-Scoping-and-Hoisting/) by [Ben Cherry](http://www.adequatelygood.com/).
Comparison Operators & Equality
<a name="comparison--eqeqeq"></a><a name="15.1"></a>
- [15.1](#comparison--eqeqeq) Use `===` and `!==` over `==` and `!=`. eslint: [`eqeqeq`](https://eslint.org/docs/rules/eqeqeq.html)
<a name="comparison--if"></a><a name="15.2"></a>
- [15.2](#comparison--if) Conditional statements such as the `if` statement evaluate their expression using coercion with the `ToBoolean` abstract method and always follow these simple rules:
- **Objects** evaluate to **true**
- **Undefined** evaluates to **false**
- **Null** evaluates to **false**
- **Booleans** evaluate to **the value of the boolean**
- **Numbers** evaluate to **false** if **+0, -0, or NaN**, otherwise **true**
- **Strings** evaluate to **false** if an empty string `''`, otherwise **true**
```javascript
if ([0] && []) {
// true
// an array (even an empty one) is an object, objects will evaluate to true
}
```
<a name="comparison--shortcuts"></a><a name="15.3"></a>
- [15.3](#comparison--shortcuts) Use shortcuts for booleans, but explicit comparisons for strings and numbers.
```javascript
// bad
if (isValid === true) {
// ...
}
// good
if (isValid) {
// ...
}
// bad
if (name) {
// ...
}
// good
if (name !== '') {
// ...
}
// bad
if (collection.length) {
// ...
}
// good
if (collection.length > 0) {
// ...
}
```
<a name="comparison--moreinfo"></a><a name="15.4"></a>
- [15.4](#comparison--moreinfo) For more information see [Truth Equality and JavaScript](https://javascriptweblog.wordpress.com/2011/02/07/truth-equality-and-javascript/#more-2108) by Angus Croll.
<a name="comparison--switch-blocks"></a><a name="15.5"></a>
- [15.5](#comparison--switch-blocks) Use braces to create blocks in `case` and `default` clauses that contain lexical declarations (e.g. `let`, `const`, `function`, and `class`). eslint: [`no-case-declarations`](https://eslint.org/docs/rules/no-case-declarations.html)
> Why? Lexical declarations are visible in the entire `switch` block but only get initialized when assigned, which only happens when its `case` is reached. This causes problems when multiple `case` clauses attempt to define the same thing.
```javascript
// bad
switch (foo) {
case 1:
let x = 1;
break;
case 2:
const y = 2;
break;
case 3:
function f() {
// ...
}
break;
default:
class C {}
}
// good
switch (foo) {
case 1: {
let x = 1;
break;
}
case 2: {
const y = 2;
break;
}
case 3: {
function f() {
// ...
}
break;
}
case 4:
bar();
break;
default: {
class C {}
}
}
```
<a name="comparison--nested-ternaries"></a><a name="15.6"></a>
- [15.6](#comparison--nested-ternaries) Ternaries should not be nested and generally be single line expressions. eslint: [`no-nested-ternary`](https://eslint.org/docs/rules/no-nested-ternary.html)
```javascript
// bad
const foo = maybe1 > maybe2
? "bar"
: value1 > value2 ? "baz" : null;
// split into 2 separated ternary expressions
const maybeNull = value1 > value2 ? 'baz' : null;
// better
const foo = maybe1 > maybe2
? 'bar'
: maybeNull;
5 months ago
5 months ago
6 months ago
6 months ago
6 months ago
6 months ago
6 months ago
6 months ago
6 months ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
8 years ago
8 years ago
8 years ago
8 years ago
8 years ago
8 years ago
8 years ago
8 years ago
8 years ago
8 years ago