0.1.0 • Published 4 years ago

eslint-config-gametek v0.1.0

Weekly downloads
4
License
MIT
Repository
github
Last release
4 years ago

eslint-config-gametek

Code scanning - action

Sharable eslint packages and plugins for the Gametek client platform. This gives linting support for browser, node and test environments. Also some specialized packages like react, prettier etc...

For the legacy platform please use eslint-config-gfp.

How to use

  1. Install package:

    npm install -D eslint eslint-config-gametek
  2. Add lint script in package.json

    "scripts": {
      "lint": "eslint *.js"
    },
  3. Create .eslintrc in the root of the project.

  4. Choose package to use

General linting rules

Common rules extends "airbnb-base/legacy" and sets environment es6 to true.

To use common rules:

{
    "extends": "gametek"
}

Or

{
    "extends": "gametek/configs/common"
}

To use browser rules:

{
    "extends": "gametek/configs/browser"
}

To use node JS rules:

{
    "extends": "gametek/configs/node"
}

Plugins

To use compat rules (lint the browser compatibility of your code):

{
    "extends": "gametek/plugins/compat"
}

To use prettier rules (disables conflicting rules):

{
    "extends": "gametek/plugins/prettier"
}

To use prettier-react rules (disables conflicting rules):

{
    "extends": "gametek/plugins/prettier-react"
}

Contributing

We use semantic versioning. That means that if you introduce a change that will break current API (the eslint rules fails) it is a MAJOR change. If you introduce a change that only "warn" about a new rule it is considered a MINOR change.