2.0.2 • Published 8 months ago

extensions.unity.theme v2.0.2

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Unity-Theme

npm openupm License Stand With Ukraine

Create palettes of colors and components to change specific colors on a specific visual element. Very useful for UI.

Unity-Theme-1

Features

  • ✔️ Name colors
  • ✔️ Create custom themes with names
  • ✔️ Add as many colors as you need
  • ✔️ Name a theme as you want
  • ✔️ Change theme any moment by name
  • ✔️ Bind color to: Image, SpriteRenderer, TextMeshPro, etc
  • ✔️ Easy way to add custom color binder by new C# class with just a few lines of code
  • ✔️ Rename color even after binding to a component, with no broken links

Installation

openupm add extensions.unity.theme

Usage

  • Go to Window/Unity-Theme
  • Customize color palettes as you want
  • Add ColorBinder components to a target GameObject

Color Binder

A component that binds a color to a specific target, such as Image, SpriteRenderer, TextMeshPro, or anything else.

There is a list of built-in color binders:

  • ImageColorBinder
  • SpriteRendererColorBinder
  • TextMeshProColorBinder

Unity-Theme-Binder

Color palettes

Modify palettes, instant response with all connected GameObjects.

Unity-Theme-Palettes

C# Api

Colors

using Unity.Theme;

Theme.Instance.AddColor("Primary", "#6750A4");
Theme.Instance.AddColor("Primary", Color.white);

Theme.Instance.SetColor("Primary", "#6750A4");
Theme.Instance.SetColor("Primary", Color.white);

Theme.Instance.SetOrAddColor("Primary", "#6750A4");
Theme.Instance.SetOrAddColor("Primary", Color.white);

Theme.Instance.RemoveColorByName("Primary");
Theme.Instance.RemoveColor(colorData);
Theme.Instance.RemoveAllColors();

Themes

using Unity.Theme;

Theme.Instance.AddTheme("Light");
Theme.Instance.SetOrAddTheme("Light");

Theme.Instance.CurrentThemeName = "Light";
Theme.Instance.CurrentThemeIndex = 0;

Theme.Instance.RemoveTheme("Light");
Theme.Instance.RemoveAllThemes();

Create a custom ColorBinder

If you need to bind color to something else, you may extend from BaseColorBinder as listed below.

using UnityEngine;
using TMPro;

namespace Unity.Theme.Binders
{
    [AddComponentMenu("Theme/TextMeshPro Color Binder")]
    public class TextMeshProColorBinder : BaseColorBinder
    {
        [SerializeField] TextMeshProUGUI textMeshPro;

        protected override void Awake()
        {
            if (textMeshPro == null) textMeshPro = GetComponent<TextMeshProUGUI>();
            base.Awake();
        }
        protected override void SetColor(Color color)
        {
            textMeshPro.color = color;
        }
    }
}

Other

2.0.2

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