0.0.0 • Published 12 years ago
extrude-edges v0.0.0
extrude-edges 
Takes a 2D shape and generates the sides of an extruded mesh. One half of making 2D shapes into 3D models.
Usage
extrude(out, shape1, bottom, top[, shape2])
outis an array-like object to output the results to. Pass something falsey to have a new one created for you instead.shape1is a flat array-like object listing the vertices in 2D space of the object to extrude. e.g.[x0, y0, x1, y1, x2, y2, ...]bottomis the bottom y-position of the 3D mesh to be generated.topis the top y-position of the 3D mesh to be generated.shape2is an optional second shape to use for the opposite face. Otherwise,shape1will be used in its place.
extrude.faces(shape)
Given a shape, generates an index of faces for the associated mesh. You can
also draw the triangles directly using gl.TRIANGLES_STRIP.
0.0.0
12 years ago
