0.1.0 • Published 10 years ago

eyevinn-player v0.1.0

Weekly downloads
-
License
MIT
Repository
-
Last release
10 years ago

Eyevinn Player is a VideoJS based video player with the purpose to help you test the qualities of an adaptive stream in HLS. The video player includes a throttler where you can limit the bandwidth and watch how the encoded streams looks.

Screenshot of Player

Prerequisites:

This application is built on NodeJS and Node-webkit and currently tested on Mac OSX. To be able to run this application you need to have NodeJS installed and the package manager npm.

  • NodeJS >= 0.10.x
  • Git >= 1.8.3.4

Installation

To download the application you get the source from Github. To check out the source code run:

git clone https://github.com/Eyevinn/eyevinn-player.git

Then go the source root directory and install the necessary node modules:

npm install

Then you can start the player by running the following command:

npm start

License

The MIT License (MIT)

Copyright (c) 2014 Exceeds Your Expectations Vinn AB

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.