1.1.0 • Published 10 years ago

first-person-camera v1.1.0

Weekly downloads
2
License
MIT
Repository
github
Last release
10 years ago

first-person-camera

A generic first person camera for WebGL.

first-person-camera

example

var createCamera = require('first-person-camera')

var viewer = require('mesh-viewer')({
  clearColor: [0.2, 0.3, 0.8, 1],
  pointerLock: true,
})

var bunny

viewer.on('viewer-init', function() {
  this.camera = createCamera()
  bunny = this.createMesh(require('bunny'))
})

viewer.on('gl-render', function() {
  bunny.draw()
})

viewer.on('tick', function() {
  if (this.pointerLock) {
    this.camera.control(this.frameTime, [
      this.down('W'), this.down('S'),
      this.down('A'), this.down('D'),
      this.down('space'), this.down('shift'),
    ], this.mouse, this.prevMouse)
  }
})

install

npm install first-person-camera

api

var createCamera = require('first-person-camera')

var camera = createCamera(opts)

Create a first person style camera. Each of the following options are optional:

  • position {vec3} Initial position of the camera.
  • rotation {vec3} Initial rotation of the camera.
  • positionSpeed {float} The speed in which the position moves.
  • rotationSpeed {float} The speed in which the camera rotates.

camera.position

A vec3 or [x,y,z] of the position of the camera. The position can be obtained or set manually through this property.

camera.rotation

A vec3 or [x,y,z] of the rotation of the camera in radians. The rotation can be obtained or set manually through this property.

camera.control(frameTime, direction, mouse, prevMouse)

A convenience method for connecting controls to the camera.

  • frameTime The delta time that has changed in milliseconds.
  • direction Array of booleans in which direction to move: [forward, backward, left, right, up, down]
  • mouse Array of [x,y] coordinates of the current mouse position.
  • prevMouse Array of [x,y] coordinates of the mouse position from the previous frame.

camera.move(direction)

Moves the camera by the direction [x,y,z].

camera.pointer(mouse, prevMouse)

Rotates the camera based on the mouse vector. Both mouse and prevMouse are [x,y] coordinates.

camera.view([out])

Retrieve the view matrix for the camera.

license

(c) 2015 Kyle Robinson Young. MIT License