fsm-typeorm v1.1.3
TypeORM State Machine
typeorm-fsm
is a strongly typed state machine designed for TypeORM entities. It allows you to define and manage state transitions in a declarative manner.
Index
Usage
Let's create a basic order state machine to showcase the features of the library. The diagram below illustrates the states and transitions of the state machine.
stateDiagram-v2
draft --> assembly: create
assembly --> warehouse: assemble
warehouse --> warehouse: transfer
warehouse --> shipping: ship
shipping --> delivered: deliver
Events and States
The library was initially designed to use enums
for events and states. However, using string enums would provide more convenient method names. It is also possible to use string
or number
as event or state types, but this approach is not recommended.
enum OrderItemState {
draft = 'draft',
assembly = 'assembly',
warehouse = 'warehouse',
shipping = 'shipping',
delivered = 'delivered',
}
enum OrderItemEvent {
create = 'create',
assemble = 'assemble',
transfer = 'transfer',
ship = 'ship',
deliver = 'deliver',
}
Entity
The entity class must extend StateMachineEntity
with defined initial state and transitions and have id
property.
import { StateMachineEntity, t } from 'typeorm-fsm';
@Entity()
class Order extends StateMachineEntity({
itemsStatus: {
id: 'orderItemsStatus',
initial: OrderItemState.draft,
persistContext: true,
ctx: {
place: 'My warehouse',
},
transitions: [
t(OrderItemState.draft, OrderItemEvent.create, OrderItemState.assembly),
{
from: OrderItemState.assembly,
event: OrderItemEvent.assemble,
to: OrderItemState.warehouse,
},
{
from: OrderItemState.warehouse,
event: OrderItemEvent.transfer,
to: OrderItemState.warehouse,
guard(context: { place: string }, place) {
return context.place !== place;
},
onExit(context: { place: string }, place) {
context.place = place;
},
},
t(OrderItemState.warehouse, OrderItemEvent.ship, OrderItemState.shipping),
t(
OrderItemState.shipping,
OrderItemEvent.deliver,
OrderItemState.delivered,
),
],
},
}) {
@PrimaryGeneratedColumn()
id: string;
}
StateMachineEntity
Let's take a look at the StateMachineEntity
function. It accepts an object with the following properties:
id
- a unique identifier for the state machine (used for debugging purposes)initial
- the initial state of the state machinepersistContext
- if set totrue
, the state machine context will be saved to the database. Default value isfalse
saveAfterTransition
- iftrue
, the state machine will be saved to the database after each transition. Default value istrue
ctx
- initial context of the state machinetransitions
- an array of transitions
Transitions
The most common way to define a transition is by using the t
function, which requires three arguments (guard is optional).
t(from: State, event: Event, to: State, guard?: (context: Context) => boolean)
However, we may need to define more complex transitions. In such cases, we can use an object with the following attributes:
from
- represents the state from which the transition is permittedevent
- denotes the event that triggers the transitionto
- indicates the state to which the transition leadsguard
- a function that verifies if the transition is permissibleonEnter
- a function that executes when the transition is triggeredonExit
- a function that executes when the transition is completed
Make transition
To make a transition, we need to call the transition
method of the entity or use methods with the same name as the event. State changes will persist to the database by default.
const order = new Order();
await order.itemsStatus.create();
await order.itemsStatus.assemble();
await order.itemsStatus.transfer('Another warehouse');
await order.itemsStatus.ship();
We're passing the place
argument to the transfer
method. It will be passed to the guard
and onExit
functions.
Current state
You can get the current state of the state machine using the current
property.
const order = new Order();
console.log(order.itemsStatus.current); // draft
Also you can use is
+ state name
method to check the current state.
const order = new Order();
console.log(order.itemsStatus.isDraft()); // true
Also is(state: State)
method is available.
Transition availability
You can check if the transition is available using the can
+ event name
method.
const order = new Order();
console.log(order.itemsStatus.canCreate()); // true
await order.itemsStatus.create();
console.log(order.itemsStatus.canCreate()); // false
await order.itemsStatus.assemble();
Arguments are passed to the guard
function.
await order.itemsStatus.transfer('Another warehouse');
console.log(order.itemsStatus.canTransfer('Another warehouse')); // false
Also can(event: Event, ...args)
method is available.
Subscribers
You can subscribe to transition using the on
method. And unsubscribe using the off
method.
const order = new Order();
const subscriber = (state: OrderItemState) => {
console.log(state);
};
order.itemsStatus.on(OrderItemEvent.create, subscriber);
await order.itemsStatus.create();
order.itemsStatus.off(OrderItemEvent.create, subscriber);
Lifecycle
The state machine has the following lifecycle methods in the order of execution:
- guard
- onEnter
- transition
- subscribers
- onExit
Bound lifecycle methods
The entity instance will be bound to the lifecycle methods. You can access the entity instance using this
keyword.
const order = new Order();
order.itemsStatus.onEnter(function (this: Order) {
console.log(this.id);
});
order.itemStatus.on(OrderItemEvent.create, function (this: Order) {
console.log(this.id);
});
await order.itemsStatus.create();
Error handling
Library throws StateMachineError
if transition is not available. It can be caught using try/catch
and checked using isStateMachineError
function.
import { isStateMachineError } from 'typeorm-fsm';
try {
await order.itemsStatus.create();
} catch (error) {
if (isStateMachineError(error)) {
console.log(error.message);
}
}
Installation
npm install typeorm fsm-typeorm
Latest Changes
Take a look at the CHANGELOG for details about recent changes to the current version.
Thanks
This project was inspired by aasm and typescript-fsm.
If you are specifically looking for a state machine, I recommend checking out xstate first. It is a fantastic library with more features.
And thank you for reading this far. I hope you find this library useful.