gallinago v0.8.2
gallinago
Gallinago is designed to assist with the running and testing of NodeJS CLIs and binaries in a simple and controlled way. It is best used in combination with fixtures and pre-scaffolded directories such that you can reproduce the various configuration and folder structures your CLI may need to support for its users and then validate the output. Perfect for testing!

Overview
Often times while creating CLIs, it can be helpful to test the final output given the various configurations of the CLI. Running a CLI using config files and user files will all likely (and hopefully) result in idempotent output that can be validated over and over. With a testing framework like mocha, you could use Gallinago to verify that output to validate things like:
- Were the right files created?
- Was the output what I expected?
- Were too many files created?
- Does it work for configuration A?
- Does it work for configuration B?
- etc
Install
Use npm or your favorite package manager to install Gallinago as a (dev) dependency.
$ npm install gallinago --devUsage
To use Gallinago, you will just need two things 1. An absolute path to your CLI 1. An absolute path to the directory you want Gallinago to run your CLI in
import path from 'path';
import { Runner } = from 'gallinago';
import { fileURLToPath, URL } from 'url';
const runner = new Runner();
const cliPath = fileURLToPath(new URL('./path/to/your/cli.js', import.meta.url)); // required
const buildDir = fileURLToPath(new URL('./build', import.meta.url)); // required
// this will also create the directory as well
runner.setup(buildDir);
// runs your CLI
// use the second param to pass any args
runner.runCommand(cliPath);
// teardown buildDir
runner.teardown();You can optionally await these methods as well, depending on your needs.
See our tests to see Gallinago in action!
API
Runner
The Runner constructor returns a new instance of Runner.
import { Runner } from 'gallinago';
const runner = new Runner(); // pass true to the constructor to enable stdoutOptions
Runner takes two boolean flags (true|false)
- Standard Out - pass
trueto have the Runner log tostdout - Forward Parent Args - pass
trueand anynodeflags passed to the parent process will be made available to the child process
Runner.setup (required)
Runner.setup initializes a directory for your CLI to be run in. Returns a Promise.
runner.setup(__dirname);Optionally, you can provide "setup" files if you want to copy additional files into the target directory, say from node_modules or a fixtures folder. You can provide these files as an array of objects.
source: path of the file to copydestination: path of where to copy the file to
runner.setup(__dirname, [{
source: path.join(process.cwd(), 'node_modules/@webcomponents/webcomponentsjs/webcomponents-bundle.js'),
destination: path.join(__dirname, 'build', 'webcomponents-bundle.js')
}]);Runner.runCommand
Runner.runCommand runs the script provided to Gallinago against the directory provided in Runner.setup. Use the second param to pass any args to your CLI. Returns a Promise.
runner.runCommand(
'/path/to/cli.js',
'--version'
);Options
runCommand additionally takes an options object as the third param. With it you can further customize the runner:
runner.runCommand(
'/path/to/cli.js',
'--version',
{ async: true }
);async- By defaultrunCommandruns synchronously using Node'sspawnSync, which will block until the command completes Withasync: true, this will now usespawn, which is a better for use cases like starting a web server where you don't want to block the event loop.
Runner.teardown
Runner.teardown deletes any setupFiles provided in Runner.setup. Returns a Promise.
runner.teardown();You can pass additional files or directories to teardown to have gallinago delete those too.
runner.teardown([
path.join(__dirname, 'build'),
path.join(__dirname, 'fixtures'),
.
.
.
]);Runner.stopCommand
In certain circumstances, the command (process) you are running may do a couple things:
- Spawn its own child process(es), which is independent of the lifecycle of its parent process
- Not close itself (and thus never
resolve()theon.closeevent callback)
This isn't an issue per se, but if the (child) process doesn't stop, it will prevent the current (parent) process from completing. The most common case for something like this to happen is when starting a (web) server. Servers don't usually stop unless told to, usually by killing their process manually using something like PM2, or if in a shell, using CTR+C on the keyboard.
To support this in Gallinago, you can use Runner.stopCommand to kill any and all processes associated with your runCommand.
runner.stopCommand();Note: When used with something like mocha, you'll need to use a
setTimeoutto work around the hung process and still advance the parent Mocha process. See our spec for this test case for a complete example.