0.0.21 • Published 8 years ago

gbasm v0.0.21

Weekly downloads
2
License
MIT
Repository
github
Last release
8 years ago

A JavaScript Gameboy Assembler

gbasm is a JavaScript based compiler for Gameboy z80 assembly code.

gbasm is mainly being developed for and tested with Tuff.

Installation and Usage

  1. Install Node.js
  2. Now install gbasm by running npm install -g gbasm
Usage: gbasm [options] [sources]

   --outfile, -o <s>: The name of the output rom file (default: game.gb)
      --optimize, -O: Enable instruction optimizations
   --mapfile, -m <s>: Generates a ASCII overview of the mapped ROM space
   --symfile, -s <s>: Generates a symbol map compatible with debuggers
  --jsonfile, -j <s>: Generates a JSON data dump of all sections with their data, labels, instructions etc.
        --silent, -S: Surpresses all logging
         --debug, -d: Enable support for custom "msg" debug opcodes',
       --verbose, -v: Surpresses all logging
           --version: Displays version information
              --help: Displays this help text

Output Options

  • --outfile / -o

    Specifies the filename of the generated ROM image.

  • --optimize / -O

    Turns on assembly optimizations which are automatically performed during linkage.

  • --mapfile / -m

    Generates a ASCII overview of the mapped ROM areas.

  • --symfile / -s

    Generates a symbol map file for use with Debuggers (e.g. bgb)

  • --debug / -d

    Enables support for custom msg opcodes for use with Debuggers (e.g. bgb)

    ; This will log "Debug Message" when run in the debugger
    msg "Debug Message"

    Note: The msg opcode will be ignored when compiling without the flag.

  • --jsonfile / -j

    Generates a json file that contains the fully linked ROM data serialized into a detailed format useable for further, custom processing.

Compatibility Notes

gbasm is mostly compatible with rgbds but there are some deviations and additions:

General

  • gbasm is a multipass compiler, meaning the all sources files and definitions are parsed before resolving any names or sizes.

Syntax

  • The load accumulator and increment/decrement hl type instructions only take hli and hld as their second operand
  • Memory operands do only support [ and ] in their syntax
  • All names and labels which start with an underscore are treated as being local / private to the file they were defined in

Macros

  • Most of the pre-defined macros from rgbds are available (e.g. COS, STRLWR etc.)
  • User defined macros come in two flavors:

    1. Expression Macros

      These macros contain only a single expression statement and can be used as values everywhere a built-in macro could be used:

      MACRO add(@a, @b)
        @a + @b
      ENDMACRO
      
      DB add(2, 5) ; essentially DB 7

      Expression Macros can take Numbers and Strings as their arguments.

    2. Expansion Macros

      These are macros in the classical sense which just expand into additional assembler code:

      MACRO header()
        DB $11,$22,$33,$44,$55
        DW $1234,$4567
      ENDMACRO
      
      header(); expands into the DB and DW diretives above
      		In addition to `Strings` and `Numbers`, expansion macros can also take `Registers` as their arguments.
      MACRO ld16(@number, @a, @b)
        ld @a,@number >> 8
        ld @b,@number & $ff
      ENDMACRO
      
      ld16($1234, b, c); turns into ld b,$12 and ld c,$34

License

Licensed under MIT.

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