0.5.0 • Published 7 years ago
gl-isosurface3d v0.5.0
gl-isosurface3d
Visualization module for isosurfaces.
Example
var createScene = require('gl-plot3d')
var createIsosurface = require('gl-isosurface3d')
var scene = createScene()
var width = 64
var height = 64
var depth = 64
var data = new Uint16Array(width*height*depth)
for (var z=0; z<depth; z++)
for (var y=0; y<height; y++)
for (var x=0; x<width; x++) {
var value = 1500 + 500 * (
Math.sin(3 * 2*Math.PI*(z/depth-0.5)) +
Math.cos(4 * 2*Math.PI*(x/width-0.5)) +
Math.sin(5 * 2*Math.PI*(h/height-0.5))
);
data[z*height*width + y*width + x] = value
}
var dims = [width, height, depth]
var bounds = [[0,0,0], [width, height, depth]]
var isoPlot = createIsosurface({
values: data,
dimensions: dims,
isoBounds: [1600, 2000],
vertexIntensityBounds: [1000, 2000],
smoothNormals: true,
isoCaps: true,
singleMesh: false,
colormap: 'portland',
capsColormap: 'jet'
}, bounds)
var mesh = createIsosurface.createTriMesh(gl, isoPlot)
var capMesh = createIsosurface.createTriMesh(gl, isoPlot.caps)
scene.add(mesh)
scene.add(capMesh)Try out the example in your browser
Install
npm i gl-isosurface3dBasic interface
Constructor
var isosurface = require('gl-isosurface3d')(params, bounds)
Creates an isosurface out of a 3D array.
paramsis an object that has the following properties:values(Required) An flattened 3D array of valuesdimensions(Required) The dimensions of the arrayisoBounds(Recommended) The range of values to envelop with the isosurface. Defaults to 1, Infinity, which creates an isosurface that has all values 1 and larger inside it.vertexIntensityBounds(Optional) The range of values to map to 0..1 intensities. Defaults to the minimum and maximum values of the values array.smoothNormals(Optional) Generate vertex normals for the isosurface. Defaults to false.isoCaps(Optional) Generate caps for the isosurface. Defaults to false.singleMesh(Optional) Merge isosurface and isocap meshes into a single mesh. Defaults to false, in which case the isocap mesh is stored in isoPlot.caps. +colormapName of the colormap to use for coloring the isosurface. +capsColormapName of the colormap to use for coloring the isocaps when using singleMesh = false. Defaults to the isosurface colormap.
boundsis a bounds object that tells what part of the 3D array to display. It defaults to [0, 0, 0, width, height, depth].
Returns An isosurface object that can be passed to isosurface3d.createTriMesh.
var drawable = require('gl-isosurface3d').createTriMesh(params)
Creates a drawable out of the isosurface triangle data. This is a version of gl-mesh3d optimized for fast loading of unindexed triangle meshes.
paramsis an object that has the following properties:glA reference to the WebGL context +positions(Required) Vertex positions array for the mesh, encoded as a flat Float32Array. +vertexNormals(Required) Vertex normals for the mesh, encoded as a flat Float32Array. +vertexIntensityIntensities of the vertices, used for intensity texture lookups. +colormapName of the colormap to use for coloring the vertices.vertexIntensityBoundsintensity range for the colormapambientLightambient light color * intensitydiffuseLightdiffuse light color * intensityspecularLightspecular light colorlightPositionlocation of lightroughnesssurface roughnessfresnelsurface glossiness/"rim light" factoropacitysurface opacity
Returns A drawable object that can be drawn on the passed gl context with drawable.draw(cameraParams);
Credits
(c) 2013-2017 Mikola Lysenko, Ilmari Heikkinen. MIT License
0.5.0
7 years ago