0.0.1 • Published 12 years ago
gl-render-text v0.0.1
gl-render-text
Renders text into a WebGL texture so you can draw it.
Example
var shell = require("gl-now")()
var createShader = require("gl-shader")
var drawTriangle = require("a-big-triangle")
var createText = require("gl-render-text")
var shader, text
shell.on("gl-init", function() {
var gl = shell.gl
shader = createShader(gl,
"attribute vec2 position;\
varying vec2 tc;\
void main() {\
gl_Position=vec4(position,0.0,1.0);\
tc=0.5*(vec2(1.0+position.x, 1.0-position.y));\
}",
"precision highp float;\
uniform sampler2D texture;\
varying vec2 tc;\
void main() {\
vec4 color = texture2D(texture, tc);\
gl_FragColor = vec4(tc, color.a, 1.0);\
}")
text = createText(gl, "test string")
})
shell.on("gl-render", function() {
shader.bind()
shader.uniforms.texture = text
drawTriangle(shell.gl)
})Install
npm install gl-render-textAPI
var text = require("gl-render-text")(gl, str[, options])
Creates a gl-texture2d object containing a rendering of the given string.
glis the WebGL context you want to create the texture in.stris the string to be renderedoptionsis an optional object that you can use to specify a list of the following pramaters:fontis the font-family/font name to usesizeis the height of the font in pixelscoloris the color of the font to render, represented as a 3d array of numbers in the range 0,255 inclusive representing the color rgb color valuestyleis an optional style string, like bold, italic, underline etc.
Returns A texture2d object containing the rendered text.
Credits
(c) 2013 Mikola Lysenko. MIT License