3.1.1 • Published 9 years ago

glfw.c v3.1.1

Weekly downloads
2
License
Zlib
Repository
github
Last release
9 years ago

GLFW

Introduction

GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.

Version 3.1.2 is not yet described.

If you are new to GLFW, you may find the introductory tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.

Note that a number of source files have been added or renamed in 3.1, which may require you to update any custom build files you have.

Compiling GLFW

See the Compiling GLFW guide in the GLFW documentation.

Using GLFW

See the Building programs that use GLFW guide in the GLFW documentation.

Reporting bugs

Bugs are reported to our issue tracker. Please always include the name and version of the OS where the bug occurs and the version of GLFW used. If you have cloned it, include the commit ID used.

If it's a build issue, please also include the build log and the name and version of your development environment.

If it's a context creation issue, please also include the make and model of your graphics card and the version of your driver.

This will help both us and other people experiencing the same bug.

Dependencies

GLFW bundles a number of dependencies in the deps/ directory.

Changelog

  • Changed minimum required CMake version to 2.8.12
  • Bugfix: Initialization failed on headless systems
  • Bugfix: The cached current context could get out of sync
  • Win32 Renamed hybrid GPU override compile-time option to _GLFW_USE_HYBRID_HPG and added support for AMD PowerXpress systems
  • Win32 Bugfix: glfwGetVideoModes included unusable modes on some systems
  • Cocoa Bugfix: The cached NSScreen for a monitor could get out of sync
  • Cocoa Bugfix: The GLFW_AUTO_ICONIFY window hint was ignored
  • Cocoa Bugfix: Resizing a window to its minimum size would segfault
  • Cocoa Bugfix: Creating or showing a window would make its context current
  • Cocoa Bugfix: Joysticks connected after glfwInit were not detected
  • X11 Bugfix: glfwInit would segfault on systems without RandR
  • X11 Bugfix: The response to _NET_WM_PING was sent to the wrong window
  • X11 Bugfix: Character input via XIM did not work in many cases
  • X11 Bugfix: No fallback existed for missing _NET_ACTIVE_WINDOW support
  • X11 Bugfix: Some significant window focus events were ignored
  • X11 Bugfix: The GLFW_AUTO_ICONIFY window hint was ignored
  • X11 Bugfix: The original video mode was not restored on iconification of full screen windows
  • X11 Bugfix: GLFW_ARROW_CURSOR selected the wrong cursor image
  • WGL Removed GLFW_USE_DWM_SWAP_INTERVAL compile-time option
  • WGL Bugfix: Swap interval was ignored when DWM was enabled
  • GLX Added dependency on libdl on systems where it provides dlopen
  • GLX Removed _GLFW_HAS_GLXGETPROCADDRESS* and _GLFW_HAS_DLOPEN compile-time options

Contact

The official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.

If you have questions related to the use of GLFW, we have a support forum, and the IRC channel #glfw on Freenode.

If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.

Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on GitHub or IRC.

Acknowledgements

GLFW exists because people around the world donated their time and lent their skills.

  • Bobyshev Alexander
  • artblanc
  • arturo
  • Matt Arsenault
  • Keith Bauer
  • John Bartholomew
  • Niklas Behrens
  • Niklas Bergström
  • Doug Binks
  • blanco
  • Martin Capitanio
  • Chi-kwan Chan
  • Lambert Clara
  • Andrew Corrigan
  • Noel Cower
  • Jarrod Davis
  • Olivier Delannoy
  • Paul R. Deppe
  • Michael Dickens
  • Jonathan Dummer
  • Ralph Eastwood
  • Siavash Eliasi
  • Michael Fogleman
  • Gerald Franz
  • GeO4d
  • Marcus Geelnard
  • Eloi Marín Gratacós
  • Stefan Gustavson
  • Sylvain Hellegouarch
  • Matthew Henry
  • heromyth
  • Lucas Hinderberger
  • Paul Holden
  • Aaron Jacobs
  • Toni Jovanoski
  • Arseny Kapoulkine
  • Osman Keskin
  • Cameron King
  • Peter Knut
  • Eric Larson
  • Robin Leffmann
  • Glenn Lewis
  • Shane Liesegang
  • Дмитри Малышев
  • Martins Mozeiko
  • Tristam MacDonald
  • Hans Mackowiak
  • Kyle McDonald
  • David Medlock
  • Bryce Mehring
  • Jonathan Mercier
  • Marcel Metz
  • Jonathan Miller
  • Kenneth Miller
  • Bruce Mitchener
  • Jack Moffitt
  • Jeff Molofee
  • Jon Morton
  • Pierre Moulon
  • Julian Møller
  • Kamil Nowakowski
  • Ozzy
  • Andri Pálsson
  • Peoro
  • Braden Pellett
  • Arturo J. Pérez
  • Emmanuel Gil Peyrot
  • Cyril Pichard
  • Pieroman
  • Jorge Rodriguez
  • Ed Ropple
  • Aleksey Rybalkin
  • Riku Salminen
  • Brandon Schaefer
  • Sebastian Schuberth
  • Matt Sealey
  • SephiRok
  • Steve Sexton
  • Systemcluster
  • Dmitri Shuralyov
  • Daniel Skorupski
  • Bradley Smith
  • Julian Squires
  • Johannes Stein
  • Justin Stoecker
  • Elviss Strazdins
  • Nathan Sweet
  • TTK-Bandit
  • Sergey Tikhomirov
  • A. Tombs
  • Samuli Tuomola
  • urraka
  • Jari Vetoniemi
  • Ricardo Vieira
  • Simon Voordouw
  • Torsten Walluhn
  • Patrick Walton
  • Jay Weisskopf
  • Frank Wille
  • yuriks
  • Santi Zupancic
  • Jonas Ådahl
  • Lasse Öörni
  • All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement