glsl-screenspace Retrieves screen space position in a vertex shaderusage#pragma glslify: screenspace = require(glsl-screenspace) vec2 ss = screenspace(projectionMatrix, modelviewmatrix, position);2 dependents3 versions@infinitebrahmanuniverse/nolb-gls@everything-registry/sub-chunk-17711.0.28 years ago1.0.18 years ago1.0.08 years ago