1.0.0 • Published 11 years ago
glsl-specular-phong v1.0.0
glsl-specular-phong
Computes the Phong specular weight for a light source
Example
#pragma glslify: phongSpec = require(glsl-specular-phong)
uniform vec3 eyePosition;
uniform vec3 lightPosition;
uniform float shininess;
varying vec3 surfacePosition;
varying vec3 surfaceNormal;
void main() {
vec3 eyeDirection = normalize(eyePosition - surfacePosition);
vec3 lightDirection = normalize(lightPosition - surfacePosition);
vec3 normal = normalize(surfaceNormal);
float power = blinnPhongSpec(lightDirection, viewDirection, normal, shininess);
gl_FragColor = vec4(power,power,power,1.0);
}Usage
Install with npm:
npm install glsl-specular-phongThen use with glslify.
API
#pragma glslify: phong = require(glsl-specular-phong)float phong(vec3 lightDir, vec3 eyeDir, vec3 normal, float shininess)
Computes the specular power in the Phong lighting model.
lightDiris a unit lengthvec3pointing from the surface point toward the lighteyeDiris a unit lengthvec3pointing from the surface point toward the cameranormalis the surface normal at the sample pointshininessis the exponent in the Phong equation
Returns A float representing the specular power
License
(c) 2014 Mikola Lysenko. MIT License
1.0.0
11 years ago