1.0.0 • Published 11 years ago
glsl-turntable-camera v1.0.0
glsl-turntable-camera
Convenience module for GLSL raytracing that provides a turntable camera for your scene.
If you're looking for more flexibility, you might want to check out glsl-camera-ray.
Usage
camera(float angle, float height, float dist, vec2 resolution, out vec3 ro, out vec3 rd).
angleis the camera's rotation around the origin in radians.heightis the camera's height relative to the origin.distis the distance the camera is placed from the origin.rois the ray origin, which gets set as a result of calling this function.rdis the ray direction, a unit vector which gets set as a result of calling this function.
vec2 doModel(vec3 p);
#pragma glslify: raytrace = require('glsl-raytrace', map = doModel, steps = 50)
#pragma glslify: camera = require('glsl-turntable-camera')
void main() {
// Determine the ray origin/direction:
vec3 ro, rd;
camera(iGlobalTime * 0.8, 3.0, 3.5, iResolution.xy, ro, rd);
// Trace the scene:
vec2 t = raytrace(ro, rd);
if (t.x > -0.5) {
// ...
}
}Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.
1.0.0
11 years ago
