0.0.9 • Published 6 years ago
glslespreprocessor v0.0.9
glslesPreprocessor
Preprocess webgl shader code before browser/drivergpu compilation:
- lint
- minimize
- obfuscate
- optimize
format
Tokens subAST API:
- token: type, depth, scope
- identifiers instances/declaration
- variables usage range (reuse/prune)
- error and warnings
- invalid
- vague "perfromance token to cycles"
- uniform flow warning
- unused uniform/varying/variable/function
- prune
- comment
- unused
- preprocessor branched out code
- whitespace
- format
- guarantee consistent style
- perf oriented
- performance/allocation oriented
- tokenisation and strip at same passe
- tokens Actions in least pass possible
- export to string and minify/stylify in one pass
TODO: - worker sample - faster - token based editor (Edit sub token array update from diff. (shader edit a 'view' of token tree)) - try to work on array/typedarray uint8 instead of js strings (immutable js string makes for a lot of allocations...)
Fork/Code/Inspiration From:
License
MIT, see LICENSE.md for further information.