0.0.7 • Published 6 years ago

gltf-simple v0.0.7

Weekly downloads
-
License
MIT
Repository
-
Last release
6 years ago

Build Status

Gltf-Simple

WORK-IN-PROGRESS: There will be breaking changes and what's there isn't reliably working either ;)

DEMO

What it will be:

  • Renderable scene as a custom easy-to-work-with plain object, derived from processing the gltf
  • Very simple API surface (e.g. "loadGltf, updateAnimations, applyTransforms, render")
  • Stands on the foundation of webgl-simple to optimize and skip unnecessary low-level webgl calls (and can share the context)
  • Follows the same idea here - e.g. batching shaders with the same source, re-using buffers, etc.
  • Immutable helpers to drive transform updates and animations
  • Geared for a functional pipeline
  • Uses the reference PBR shader from Khronos Group
  • Uses Fluture for initial loading (therefore Sanctuary and Fluture are peer dependencies)
  • Fully exported Typescript definitions
  • Built on WebGL 1

What it won't be:

  • A full engine (bring your own physics, sound, input, particle emitters, etc.)
  • Optimized beyond the low-level (bring your own culling)
  • Mutable helpers (kudos for wanting the extra juice!)
  • Bleeding edge / state of the art (extensions at the proposal stage are not on the radar)
  • Too opinionated - for example the returned objects are mutable so you can choose to work with them as you wish before passing them back into the pipeline.

What it might be later:

  • Built on WebGL 2
  • Supporting more extensions
  • A Library of helpers to make piecing together an engine easier (e.g. get bounding boxes)