graphics-renderer v1.0.3
graphics-renderer
this repository provides tooling for rendering animations where frames are described using svg elements à la react 🙃
example
tl;dr

./example-project/HelloRainbow.animation.tsx
import React from 'react'
import { AnimationModule } from '../source/models/AnimationModule'
import getColormap from 'colormap'
const HelloRainbowAnimationModule: AnimationModule = {
moduleName: 'Hello-Rainbow',
frameCount: 48,
getFrameDescription: getHelloRainbowFrameDescription,
frameSize: {
width: 1024,
height: 1024,
},
animationSettings: {
frameRate: 12,
constantRateFactor: 1,
},
}
export default HelloRainbowAnimationModule
interface GetHelloRainbowFrameDescriptionApi {
frameCount: number
frameIndex: number
}
async function getHelloRainbowFrameDescription(
api: GetHelloRainbowFrameDescriptionApi
) {
const { frameCount, frameIndex } = api
const rainbowColormap = getColormap({
colormap: 'rainbow-soft',
nshades: frameCount,
format: 'hex',
alpha: 1,
})
const mainFrameColor = rainbowColormap[frameIndex % frameCount]
return (
<svg viewBox={`0 0 100 100`}>
<rect
x={0}
y={0}
width={100}
height={100}
fill={'black'}
stroke={mainFrameColor}
strokeWidth={2}
/>
<text
x={5}
y={9}
style={{
fontFamily: 'monospace',
fontSize: 5,
fill: mainFrameColor,
}}
>
Hello Rainbow
</text>
{new Array(frameCount).fill(null).map((_, circleIndex) => {
const circleStamp = circleIndex / frameCount
return (
<circle
cx={50}
cy={50}
r={30 - 30 * Math.sin(circleStamp * (Math.PI / 2))}
fill={rainbowColormap[(circleIndex + frameIndex) % frameCount]}
/>
)
})}
</svg>
)
}develop and iterate on animation
yarn graphics-renderer startDevelopment --animationModulePath=./example-project/HelloRainbow.animation.tsxrender animation as mp4
yarn graphics-renderer renderAnimation --animationModulePath=./example-project/HelloRainbow.animation.tsx --animationMp4OutputPath=./example-project/HelloRainbow.mp4"convert animation to gif
yarn graphics-renderer convertAnimationToGif --animationMp4SourcePath=./example-project/HelloRainbow.mp4 --animationGifOutputPath=./example-project/HelloRainbow.gif --gifAspectRatioWidth=512./example-project/HelloRainbow.gif

installation
add package to project
yarn add graphics-renderersetup docker
install and run docker engine (the majority of graphics-renderer runs within a container to simplify dependency management)
commands
startDevelopment
graphics-renderer startDevelopment --animationModulePath=\
api
animationModulePath: path to animation module export file- required
clientServerPort: the port on the host machine to use for handling api, asset, and page requests- defaultValue = 3000
generatedAssetsDirectoryPath: path to directory where requested assets will live- defaultValue = Path.resolve(__dirname, './developmentAssets')
numberOfFrameRendererWorkers: the number of workers to allocate for rendering frames- defaultValue = numberOfCpuCores - 2
how-to
run startDevelopment command
open browser at
localhost:3000begin making changes on the active animation module
renderAnimation
graphics-renderer renderAnimation --animationModulePath=\ --animationMp4OutputPath=\
api
animationModulePath: path to animation module export file- required
animationMp4OutputPath: path to write .mp4 file- required
numberOfFrameRendererWorkers: the number of workers to allocate for rendering frames- defaultValue = numberOfCpuCores - 1
renderAnimationFrame
graphics-renderer renderAnimationFrame --animationModulePath=\ --frameFileOutputPath=\ --frameIndex=\
api
animationModulePath: path to animation module export file- required
frameFileOutputPath: path to write frame filerequired
file type can be svg or png
frameIndex: the index of the frame to render- required
convertAnimationToGif
graphics-renderer convertAnimationToGif --animationMp4SourcePath=\ --animationGifOutputPath=\
api
animationMp4SourcePath: path of .mp4 file- required
animationGifOutputPath: path to write .gif file- required
gifAspectRatioWidth: width of .gif file in pixelsdefaultValue = widthOfSourceMp4
aspect ratio will be preserved