0.1.4 • Published 10 years ago

grunt-shdrsconcat v0.1.4

Weekly downloads
2
License
MIT
Repository
github
Last release
10 years ago

grunt-shdrsconcat

Grunt plugin for unifying all shaders in a single object. The content of each shader is concatenated into a single string.

Getting Started

This plugin requires Grunt ~0.4.1.

If you haven't used Grunt before, be sure to check out the Getting Started guide, as it explains how to create a Gruntfile as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:

npm install grunt-shdrsconcat --save-dev

Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:

grunt.loadNpmTasks('grunt-shdrsconcat');

The "shdrsconcat" task

Overview

In your project's Gruntfile, add a section named shdrsconcat to the data object passed into grunt.initConfig().

grunt.initConfig({
  shdrsconcat: {
    options: {
      // Task-specific options go here.
    },
    your_target: {
      // Target-specific file lists and/or options go here.
    }
  },
})

Taget configuration

target.options.object

Type: String

The object where the shaders will be added.

target.options.prefix

Type: String

A prefix that will be added to the file.

Usage example

The following example shows how to use the task.

grunt.initConfig({
  src: {
    options: {
      object: 'ShaderLibrary'
    },
    files: {
      'ShaderLibrary.js': [
        'src/shaders/*.vert',
        'src/shaders/*.frag'
      ]
    }
  }
})

Feedback

Pull requests, feature ideas and bug reports are welcome.

License

MIT.

0.1.4

10 years ago

0.1.3

10 years ago

0.1.2

10 years ago

0.1.1

10 years ago

0.1.0

10 years ago