1.0.1 • Published 8 years ago

grunt-svg-inject v1.0.1

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1
License
-
Repository
github
Last release
8 years ago

grunt-svg-inject

Compile a folder of SVG files into variables in a JavaScript file, ready for injection into HTML.

This plugin creates an SVG icon system by creating a JavaScript file for injecting inline SVG into HTML. For a detailed description on how JavaScript SVG injection works - see this article here

Getting Started

This plugin requires Grunt ~0.4.1

If you haven't used Grunt before, be sure to check out the Getting Started guide, as it explains how to create a Gruntfile as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:

npm i --save-dev grunt-svg-inject

Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:

grunt.loadNpmTasks('grunt-svg-inject');

Overview

In your project's Gruntfile, add a section named svginject to the data object passed into grunt.initConfig().

grunt.initConfig({
  svginject: {
    all : {
      options: {},
      files: {
        //output : [input]
      }
    }
  }
})

Usage Examples

Default Options

grunt.initConfig({
 svginject: {
    all : {
      options: {},
      files: {
         'dest/SVGinject.js': ['svgs/*.svg'],
      }
    }
  }
})

An example

Using the above config, let’s go through an example. Say the folder "svgs" contains 3 .SVG files - icon1.svg, icon2.svg and icon3.svg.

Those SVG files contain something this:

<svg><circle fill="#EC008C" cx="46.921" cy="57.107" r="31.759"/></svg>

SVGinject will then create a single JavaScript file at "dest/SVGinject.js" with the following (including the comments and in this spaced format):

document.addEventListener('DOMContentLoaded', function(){


// // SVG icon1
var SVG_icon1 = document.querySelectorAll('.svg-icon1');

for (i = 0; i < SVG_icon1.length; ++i) {
SVG_icon1[i].innerHTML = '<svg><circle fill="#EC008C" cx="46.921" cy="57.107" r="31.759"/></svg>';
}

// // SVG icon2
var SVG_icon2 = document.querySelectorAll('.svg-icon2');

for (i = 0; i < SVG_icon2.length; ++i) {
SVG_icon2[i].innerHTML = '<svg><circle fill="#EC008C" cx="46.921" cy="57.107" r="31.759"/></svg>';
}

// SVG icon3
var SVG_icon3 = document.querySelectorAll('.svg-icon3');

for (i = 0; i < SVG_icon3.length; ++i) {
SVG_icon3[i].innerHTML = '<svg><circle fill="#EC008C" cx="46.921" cy="57.107" r="31.759"/></svg>';
}


});

To include those SVGs in HTML, all you would do is this:

<span class="svg-icon1"></span>
<span class="svg-icon2"></span>
<span class="svg-icon3"></span>

Inline SVG markup will then be appended to those elements. So if the script is included in that document, the above would result in this:

<span class="svg-icon1"><svg><circle fill="#EC008C" cx="46.921" cy="57.107" r="31.759"/></svg></span>
<span class="svg-icon2"><svg><circle fill="#EC008C" cx="46.921" cy="57.107" r="31.759"/></svg></span>
<span class="svg-icon3"><svg><circle fill="#EC008C" cx="46.921" cy="57.107" r="31.759"/></svg></span>

Note that it supports multiple classes so the below would also work :

<span class="svg-icon1"></span>
<span class="svg-icon1"></span>
<span class="svg-icon1"></span>

Usage Notes

The plugin will automatically minify all SVGs. This is handled when building the injection functions, so origional SVG files remain unchanged.

It will also replace any single-quotation ' ' marks with double-quotation marks " ". This is because they are placed inside single quote marks in the JavaScript out. Again this handled when the injection function is built - origional SVG files will remain unchanged.

The class names are named by the file-name with the prefix svg-. So a source-file named "icon1.svg" will be inserted into any class named svg-icon1.

Contributing

In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Grunt.

Release History

v1.0.0 - Initial Release

Credits

Thanks to PencilScoop for creating this plugin. Mine is a forked version with major improvements.