1.2.1 • Published 8 years ago

gulp-builder v1.2.1

Weekly downloads
1
License
MIT
Repository
github
Last release
8 years ago

gulp-builder

Build Status

Gulp builder project, used to build all kind of project, intended to have flexibility for each one of them. Includes all kind of tasks and utils

DO NOT USE not stable version, estimated release: November 2015, sorry for the delay caused by personal issues

Still pending to do a full refactor of the package logic and also adding new functionality like:

  • Building for publishing projects
  • Support for multiple JS frameworks
  • Support for Material Design Iconfont
  • Much more

Installation

npm install --save-dev gulp-builder

Usage

Inside your gulpfile.js:

var builder = require('gulp-builder');
var run = builder.getPlugin('run-sequence');
var gulp = builder.getPlugin('gulp');
var argv = builder.getPlugin('yargs').argv;
var task = builder.getTask;
var util = builder.getUtil;

var options = {
    root: __dirname,
    minify: (argv.production || argv.minify) || false,
    build: {
        root: __dirname + '/app/'
    },
    modules: {
        root: __dirname + '/app-modules/',
        buildInfoFile: 'build-info'
    },
    'core-watch': {
        js: [
            __dirname + '/core/data/*.js',
            __dirname + '/core/components/*.js',
            __dirname + '/core/components/mixins/*.js'
        ],
        sass: [
            __dirname + '/core/components/*.scss',
            __dirname + '/core/components/mixins/*.scss',
            __dirname + '/core/sass/*.scss',
            __dirname + '/core/sass/**/*.scss'
        ]
    }
};

var data = util('build-js-tasks', options);
var buildTasks = data.buildTasks;

gulp.task('browser-sync', task('browser-sync', options, data));

Will build your configured module (with the build-info.js file inside the modules directory) with browserify and the transforms needed.

More information

For more information please visit https://github.com/troianoandres/gulp-builder/wiki

Estimated Release

This package is still in dev and is not stable. Estimated release on August of 2015.