gulp-sys-assets v4.1.0
gulp-sys-assets

An end-to-end Gulp build system for assets. Generates the following Gulp tasks for you:
clean- Cleans the built files.images- Processes images.videos- Processes videos.fonts- Processes fonts.documents- Processes documents.extras- Processes other miscellaneous files such asrobots.txtandsitemap.xml.scripts- Bundles JavaScripts.styles, - Compiles Sass stylesheets.rev- Revisions asset files by appending content hash to filenames and auto replaces old paths with fingerprinted paths in affected files.serve- Serves the app withbrowser-sync.default- Executes the above tasks in sequence.
Usage
import gulp from 'gulp-sys-assets';
gulp.init({
src: 'app',
dest: 'public',
scripts: {
entry: {
application: './application.js'
}
}
});$ gulpAPI
init(options[, extendsDefaults])
options
Type: Object
Options that define the behavior of this task. This object is parsed by config() in task-helpers.js, so you can target specific NODE_ENV environments.
options.base (required)
Type: string
Default: undefined
Fallback base path for all the subtasks if one does not exist in their individual configs.
options.dest (required)
Type: string
Default: undefined
Fallback destination path for all the subtasks if one does not exist in their individual configs.
options.watch
Type: Object
Default:
{
tasks: [browserSync.reload]
}Fallback watch config for all the subtasks if one does not exist in their individual configs. See the README of any of the sub packages to see what a watch config looks like.
options.images
Type: Object
Default:
{
base: `${options.base}`,
src: `images/**/*`,
dest: `${options.dest}/assets`,
watch: {
files: Emitted files
tasks: Current task name
},
envs: {
development: {
imagemin: false
}
}
}Options for images task (see images.js).
options.videos
Type: Object
Default:
{
base: `${options.base}`,
src: `videos/**/*`,
dest: `${options.dest}/assets`
}Options for videos task (see videos.js).
options.fonts
Type: Object
Default:
{
base: `${options.base}`,
src: `fonts/**/*`,
dest: `${options.dest}/assets`
}Options for fonts task (see fonts.js).
options.documents
Type: Object
Default:
{
base: `${options.base}`,
src: `documents/**/*`,
dest: `${options.dest}/assets`
}Options for documents task (see documents.js).
options.extras
Type: Object
Default:
{
base: `${options.base}`,
src: `*`,
dest: `${options.dest}`
}Options for extras task (see extras.js).
options.scripts
Type: Object
Default:
{
context: `${options.base}/javascripts`,
output: {
path: `${config.dest}/assets/javascripts`,
publicPath: 'assets/javascripts'
}
}Options for scripts task from scripts.js.
options.styles
Type: Object
Default:
{
src: 'stylesheets/*',
dest: `${options.dest}/assets`,
sass: {
includePaths: [`${options.base}/stylesheets`]
},
watch: {
files: `${options.base}/stylesheets/**/*`
},
envs: {
production: {
purify: `${options.dest}/**/*`
}
}
}Options for styles task from styles.js.
options.rev
Type: Object
Default:
{
envs: {
production: {
src: `${options.dest}`
}
}
}Options for rev task from rev.js.
options.clean
Type: Array
Default:
[
`${options.dest}`
]Path(s) to delete during the clean task.
options.serve
Type: Object
Default:
{
server: {
baseDir: `${options.dest}`,
},
files: false,
notify: false,
port: process.env.PORT || 3000,
logLevel: 'info',
open: false
}Options for browser-sync. To serve the app include the --serve or --s flag when executing the default task.
extendsDefaults
Type: boolean
Default: true
Maps to useConcat param in config() of task-helpers.js.
Watching for Changes
You can pass a --watch or --w flag to the Gulp command to enable file watching, like so:
$ gulp --watchBy default, files that were emitted as source files will be marked for watching and the task name assigned to associated subtasks will be executed whenever a file changes. To override this behavior use the global options.watch or the individual options.watch for each subtask.
Serving the App
You can pass a --serve or --s flag to the Gulp command to serve the app. When used in conjuction with the --watch flag, upon every file change browserSync.reload will be called.
Disclaimer
This is an experimental project driven by internal requirements.
License
This software is released under the MIT License.