0.2.0 • Published 9 years ago

hltv-scorebot v0.2.0

Weekly downloads
3
License
MIT
Repository
github
Last release
9 years ago

HLTV Scorebot

Getting started

Get the module with the npm:

npm install hltv-scorebot

Install manually:

  1. Download the latest build of the module at Releases.
  2. Extract the package and copy it to your projects node_modules-folder
  3. Rename the module-folder (e.g. hltv-scorebot-0.1.4) to hltv-scorebot
  4. Execute your console in the module-folder (hltv-scorebot)
  5. Execute npm install (This should download and install all dependencies currently only socket.io-client@1.3.5. Check out package.json)

Using HLTV-Scorebot:

var Scorebot = require('hltv-scorebot');

var sb = new Scorebot();
    sb.connect('http://scorebot.hltv.org', 10023, 36747)  // Match 36747 was CLG vs eBettle at ESL One Cologne 2015
                                                          // Check out the helper-branch for example data
    sb.on('kill', function(killer, victim, weapon, headshot, assister) {
        
        var killerName = killer.name;
        
        // Checking if assister exists
        if(assister)
            killerName = killer.name + " and " + assister.name;  
        
        console.log(killer.name, 'killed', vicitim.name, 'with', weapon, headshot ? 'headshot' : '');
    });

Constants

  • Team

    • TERRORIST = 0
    • COUNTERTERRORIST = 1

Methods

  • connect(url, port, matchid)
  • on(event, callback)
    • event
      • time
        • callback: function(time) [int]
        • updates game clock every second
        • freeze timer is experimental
      • score
        • callback: function(tscore, ctscore) [int, int]
        • updates score every round after roundend
      • player
        • callback: function(playermanager) [PlayerManager]
        • updates playermanager every time a player is updated
      • kill
        • callback: function(killer, victim, weapon, headshot, assister) [Player, Player, String, boolean, Player]
        • triggers callback when killer kills victim with weapon
        • assister is optional
      • assist
        • callback: function(assister, victim) [Player, Player]
        • triggers callback when assister assists in a kill of victim
      • bombplanted
        • callback: function(planter) [Player]
        • triggers callback when bomb is planted
      • bombdefused
        • callback: function(defuser) [Player]
        • triggers callback when bomb is defused
      • roundstart
        • callback: function()
        • triggers callback when round starts
      • roundend
        • callback: function(winner, tscore, ctscore) [int, int, int]
        • triggers callback when round ends
        • winner 0 | 1 (0 - T | 1 - CT)
      • playerjoin
        • callback: function(player) [Player]
        • triggers callback when a player joins the server
      • playerquit
        • callback: function(player) [Player]
        • triggers callback when a player leaves the server
      • mapchange
        • callback: function(map) [String]
        • triggers callback when the server changes map
      • restart
        • callback: function()
        • triggers callback when server restarts

Classes

  • Scorebot.Player
    • id [int]
    • steamID [String]
    • name [String]
    • team [int]
    • kills [int]
    • assists [int]
    • deaths [int]
    • alive [boolean]
  • Scorebot.HLTVPlayer
    • name [String]
    • team [int]
    • kills [int]
    • deaths [int]
    • alive [boolean]
  • Scorebot.KPlayer
    • id [int]
    • steamID [String]
    • name [String]
    • team [int]
  • Scorebot.APlayer
    • id [int]
    • name [String]
    • team [int]
    • NODE: Assist will be counted when merge with Player
  • Scorebot.PlayerManager
    • TERRORIST [int]
      • 0
    • COUNTERTERRORIST [int]
      • 1
    • playerList[team][index] [Array]
      • 2 dimensional array
      • stores all players
    • set(team, player) [function]
      • append/update player player in team team
    • get(team, index) [function]
      • returns the player in team team at index
    • getIndex(name) [function]
      • returns object with team and index of the player with the name name
      • return: { 'team': 0, 'index': 0 }
      • returns { 'team': -1, 'index': -1 } if there is no player with the name name
    • getByName(name) [function]
      • returns player with the name name
    • getByNameAsync(name, callback) [function]
      • calls the callback with player with the name name as argument
      • callback: function(error, player)
    • del(name) [function]
      • deletes player with the name name

Known Bugs

  • Assists counter wont reset after warm-up

Examples

To be done

(Try the examples Folder at the hltv-scorebot repository)


I'm sorry for my poor English. If you have some problems understanding the module, the README or my documentation please mail me (nilsmargotti at gmail dot com).

Every Feedback is welcome.

Nils 'Nols1000' Margotti

0.2.0

9 years ago

0.1.5

9 years ago

0.1.4

9 years ago

0.1.2

9 years ago

0.0.2

9 years ago

0.0.1

9 years ago