0.4.0 • Published 2 years ago

holdem-poker v0.4.0

Weekly downloads
1
License
MIT
Repository
github
Last release
2 years ago

holdem-poker

Javascript Holdem Poker Engine

Install

npm install holdem-poker --save

API

Suit

string with value any one of CLUB, DIAMOND, HEART, SPADE

Card

  • suit: Suit
  • value: number

    Note: value is in the range from 2 to 14 where 11 = J, 12 = Q, 13 = K and 14 = A

GameState

  • pot: number

    Current pot amount

  • communityCards: Array

    Community cards at the table

  • players: Array
  • money: number

    Amount of money a player have

  • hand: Array

    Player cards

  • folded: boolean

    Whether the player already folded

  • active: boolean

    Is the player left the game or not

  • currentDecision: string

    Current decision the player has made

  • currentBet: number

    Betting amount for current round

  • availableActions: Array

    Actions the player can take at the moment

Game

  • constructor(playerMoney: Array<number>, initialBet: number) ⇒ Inititalizes the Game. The deck is shuffled randomly with 'Fisher-Yates' algorithm. Number of players will be the same length as playerMoney
  • getState(): GameState ⇒ Returns the current game state
  • startRound(): void ⇒ Starts the round if not started yet
  • bet(index: number): void ⇒ Bet the initial betting amount(only in the opening round)
  • check(index: number): void ⇒ Bet 0 unit of money(only after the opening round)
  • raise(index: number, money: number): void ⇒ Raise by a player(can re-raise in the same round)
  • call(index: number): void ⇒ Match the highest bet in the same round
  • fold(index: number): void ⇒ Fold by a player
  • canEndRound(): boolean ⇒ Whether the current round can be ended
  • endRound(): void ⇒ Ends the current round.
  • checkResult(): Result ⇒ Returns the result of the current round
  • computeHand(hand: Array<Card>): HandValue ⇒ Returns the max possible hand value. Note: Community cards are ignored.

Usage

Browser

var game = Poker.Game(...)

Node

var {Game} = require('holdem-poker');
var game=new Game(...);

Example:

var {Game} = require('holdem-poker');
//initialize with 2 players, each having 100 unit money, and initial bet is 10 unit
var game=new Game([ 100, 100 ], 10);
//a demo gameplay is shown bellow
console.log('round 1 - no cards dealt (ante up)');
console.log(
  'Players',
  game.getState().players.map(function (m) {
    return m.hand;
  })
);
console.log('Table', game.getState().communityCards);
game.startRound();
game.bet(0); //for player 1
game.raise(1, 20); //for player 2
game.call(0);
game.endRound();

console.log('round 2 - 3 cards dealt (flop)');
console.log('Table', game.getState().communityCards);
game.startRound();
game.check(0); //for player 1
game.check(1); //for player 2
game.endRound();

console.log('round 3 - 4 cards dealt');
console.log('Table', game.getState().communityCards);
game.startRound();
game.raise(0, 50); //for player 1
game.call(1); //for player 2
game.endRound();

console.log('round 4 - 5 cards dealt (river)');
console.log('Table', game.getState().communityCards);
game.startRound();
game.call(0); //for player 1
game.call(1); //for player 2
game.endRound();

console.log('end game');
var result = game.checkResult();
if (result.type == 'win') {
  console.log('Player' + (result.index + 1) + ' won with ' + result.name);
} else {
  console.log('Draw');
}
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