0.4.0 • Published 2 years ago
holdem-poker v0.4.0
holdem-poker
Javascript Holdem Poker Engine
Install
npm install holdem-poker --save
API
Suit
string with value any one of CLUB, DIAMOND, HEART, SPADE
Card
- suit: Suit
- value: number
Note: value is in the range from 2 to 14 where 11 = J, 12 = Q, 13 = K and 14 = A
GameState
- pot: number
Current pot amount
- communityCards: Array
Community cards at the table
- players: Array
- money: number
Amount of money a player have
- hand: Array
Player cards
- folded: boolean
Whether the player already folded
- active: boolean
Is the player left the game or not
- currentDecision: string
Current decision the player has made
- currentBet: number
Betting amount for current round
- availableActions: Array
Actions the player can take at the moment
Game
- constructor(playerMoney: Array<number>, initialBet: number) ⇒ Inititalizes the Game. The deck is shuffled randomly with 'Fisher-Yates' algorithm. Number of players will be the same length as playerMoney
- getState(): GameState ⇒ Returns the current game state
- startRound(): void ⇒ Starts the round if not started yet
- bet(index: number): void ⇒ Bet the initial betting amount(only in the opening round)
- check(index: number): void ⇒ Bet 0 unit of money(only after the opening round)
- raise(index: number, money: number): void ⇒ Raise by a player(can re-raise in the same round)
- call(index: number): void ⇒ Match the highest bet in the same round
- fold(index: number): void ⇒ Fold by a player
- canEndRound(): boolean ⇒ Whether the current round can be ended
- endRound(): void ⇒ Ends the current round.
- checkResult(): Result ⇒ Returns the result of the current round
- computeHand(hand: Array<Card>): HandValue ⇒ Returns the max possible hand value. Note: Community cards are ignored.
Usage
Browser
var game = Poker.Game(...)
Node
var {Game} = require('holdem-poker');
var game=new Game(...);
Example:
var {Game} = require('holdem-poker');
//initialize with 2 players, each having 100 unit money, and initial bet is 10 unit
var game=new Game([ 100, 100 ], 10);
//a demo gameplay is shown bellow
console.log('round 1 - no cards dealt (ante up)');
console.log(
'Players',
game.getState().players.map(function (m) {
return m.hand;
})
);
console.log('Table', game.getState().communityCards);
game.startRound();
game.bet(0); //for player 1
game.raise(1, 20); //for player 2
game.call(0);
game.endRound();
console.log('round 2 - 3 cards dealt (flop)');
console.log('Table', game.getState().communityCards);
game.startRound();
game.check(0); //for player 1
game.check(1); //for player 2
game.endRound();
console.log('round 3 - 4 cards dealt');
console.log('Table', game.getState().communityCards);
game.startRound();
game.raise(0, 50); //for player 1
game.call(1); //for player 2
game.endRound();
console.log('round 4 - 5 cards dealt (river)');
console.log('Table', game.getState().communityCards);
game.startRound();
game.call(0); //for player 1
game.call(1); //for player 2
game.endRound();
console.log('end game');
var result = game.checkResult();
if (result.type == 'win') {
console.log('Player' + (result.index + 1) + ' won with ' + result.name);
} else {
console.log('Draw');
}