1.0.2 • Published 3 years ago

hyper-serenade v1.0.2

Weekly downloads
-
License
MIT
Repository
-
Last release
3 years ago

Serenade for Hyper

Installation

  1. Download and install Hyper 3.1.1. Serenade's Hyper plugin will not work on versions below 3.1.0!
  2. Launch Hyper, then use the menu item Plugins > Update to automatically download the Serenade plugin.
  3. Restart Hyper to make sure Serenade is loaded.

Windows

On Windows, you might want to change Hyper's configuration file to point to your shell with Edit > Preferences. The default configuration file will have examples in the comments above the shell entry. For example, to use Git Bash as you shell, you can do:

shell: 'C:\\Program Files\\Git\\bin\\bash.exe'

Development

macOS

  1. Clone this repo, and run ln -s <absolute path to this repository> ~/.hyper_plugins/local/hyper-serenade to create a symlink.
  2. Run yarn to get dependencies, then yarn watch to build.
  3. Change Hyper's configuration with:
    • towards the bottom, localPlugins:
      localPlugins: [
        "hyper-serenade"
      ],
  4. After a rebuild, you should quit Hyper and restart, or do View > Full Reload.
  5. Optionally, use command + option + I to open Hyper's developer tools, which should show Plugin serenade-hyper (x.y.z) loaded. along with any messages from the plugin.
  6. Optionally, run rm -rf ~/.hyper.js ~/.hyper_plugins/ to remove previously installed configuration and plugins.

Windows

  1. Clone this repo to ~\AppData\Roaming\Hyper\.hyper_plugins\local\hyper-serenade. AppData is a hidden folder.
  2. Since symlinks may not work on Windows, also clone https://github.com/serenadeai/editor-shared and replace the src/shared symlink here with the contents of editor-shared/src.
  3. Run yarn to get dependencies, then yarn watch to build.`
  4. Optionally, run rm -rf ~/AppData/Roaming/Hyper/ to remove previously installed configuration and plugins.

Publishing

  1. Update the version number in package.json.
  2. Run yarn and yarn build.
  3. Run npm publish.

Design

Terminal, tty, shell

A terminal (emulator) can be defined as a GUI program, like Terminal, iTerm, or Hyper, that provides access to input/output with the operating system.

In Unix, that access is accomplished via a tty, an interface provided by the operating system as a file (/dev/tty{s}* in Linux and macOS, indicated by the tty and who commands.)

A shell is a program, like Bash or Zsh, "whose primary purpose is to start other programs" or enable more advanced scripting via commands, usually indicated by the echo $SHELL command.

Source: What is the exact difference between a 'terminal', a 'shell', a 'tty' and a 'console'?

Implementation

Layout

Since Hyper is written in TypeScript and its plugins are in TypeScript as well, this plugin is able to use a shared package as its foundation for IPC with the desktop client and dispatching commands.

In index.ts, when a new Hyper tab is created, a new instance of the CommandHandler class is created, along with the IPC needed. Hyper exposes access to the underlying xterm.js's Terminal object, which actually handles inputs and outputs. So whenever a new Terminal instance is detected, we attach our XtermController to that instance.

CommandHandler

CommandHandler currently supports:

  • COMMAND_TYPE_GET_EDITOR_STATE, which asks XtermController for the source (command) and cursor position

Other issues

  1. The escape key seems to be captured by Hyper: https://github.com/vercel/hyper/issues/3929. A workaround is to add this to the config, which is done automatically by our forked version in https://github.com/serenadeai/serenade-hyper:
  keymaps: {
    // Example
    // 'window:devtools': 'cmd+alt+o',
    'editor:break': 'esc'
  },