il2cpp-bridge-abstractor v1.0.5
Note: This repo is meant for a personal project, you're welcome to use it but I encourage you to make a fork or just make your own.
This repo is subject to change at any time, with or without notice.
Design structure
Currently the code is sortof a mess, I'm working on cleaning it up and making it more modular. The planned structure is as follows:
Base Design
AbstractedObject is the base class for all abstracted objects.
AbstractedObject Design
native is the property that is used to reference the Il2Cpp.Object that the abstraction is linked to, while inside the class. object is the getter for native and is readonly and public.
constructor is the constructor for the class, it takes a native object as a parameter and links the abstraction to it. abstractify is an alias for constructor, and for the sake of consistency, it is recommended to use abstractify instead of constructor.
Design Guide for Classes that inherit from AbstractedObject
Note: If you're trying to abstract a C# struct, read the next part instead.
Note: Abstraction should only be used on objects that are instances of NativeStruct, otherwise it would be unnecessary.
1. All classes that inherit from AbstractedObject should override the native and object properties to suit their needs. For example, AbstractedArray overrides native to be an Il2Cpp.Array instead of an Il2Cpp.Object.
2. All classes that inherit from AbstractedObject should override the constructor and abstractify methods to suit their needs. For example, AbstractedArray overrides constructor to take an Il2Cpp.Array instead of an Il2Cpp.Object.
3. Classes that allow creation of new instances should have a static create method that returns a new instance of the class. If the class can store data, such as AbstractedArray, it should have a static createEmpty method that returns a new instance of the class with no data.
Abstracting C# Structs
Since structs are value types, there is no need to have anything linked to an object, therefore they do not need to inherit from AbstractedObject.
Instead, according to your needs you should create your own class.
For example, if you want to abstract UnityEngine.Vector3, you should create a class called KeyValuePair that has the following methods:
- public static
constructor(k: Il2Cpp.Object, v: Il2Cpp.Object)- Creates a new instance of the class with the specified values. - public static
abstractify(nativeObject: Il2Cpp.ValueType)- Same as constructor, but takes the values from the native object. - public
deabstractify()- Creates a new C# object with the values from the abstraction. There's no need for anativeproperty, since there's no object to link to (ValueType objects are passed by value, not by reference).
Documentation
Base AbstractedObject Class
AbstractedObject is the base class for all abstracted objects.
Properties:
- protected
native- TheIl2Cpp.Objectthat this class is abstracting. - public getter
object- same asnativebut readonly and public. Methods: - public static
constructor(native: Il2Cpp.Object)- Creates new abstraction object linked to a native object. - public static
abtractify(native: Il2Cpp.Object)- Same as constructor