0.0.10 • Published 5 months ago

images-to-video-convert-on-window-scroll v0.0.10

Weekly downloads
-
License
ISC
Repository
github
Last release
5 months ago

video generator from images on window scroll

library for to convert images series to video and play on window scroll, in single or multple.

Note :-all rendering image(desktop and mobile) should be name like - smog (1).jpg , smog (2).jpg

Install

npm install images-to-video-convert-on-window-scroll
yarn add images-to-video-convert-on-window-scroll

import

import videoMaker from 'images-to-video-convert-on-window-scroll'

HTML

<canvas id="video_pls"></canvas> #canvas
<div class="screen-play-area" id="canvasPlay"></div> #canvas container
<div id="image_pre_loader"></div>  # image pre loader container
            

JS Code

## options

const options = {
    containerID:'#canvasPlay',
    canvasID:'#video_pls',
    live_url:'assest/img/',
    responsiveStart:767,
    imagePreLoader:'#image_pre_loader',
    type:'.png',
    rootMargin:'0%  0px -100% 0px',
    root:null,
    desktop:{
        folderName:'fire-desktop',
        image_Prefix:'video',
        startPos:1,
        endPos:601,
        animationGap:50
    },
    mobile:{
        folderName:'fire-mobile',
        image_Prefix:'video',
        startPos:1,
        endPos:601,
        animationGap:50
    },
    render: function(data) {
        console.log(data.status) # retrun start and end while resize rendering start
    }
}
            

Initialize library

 const video = new videoMaker(options);
 video.init();

video.refresh();

call obj.refresh(); for hard refresh.

options {}

containerID # pass container for rendering element
canvasID # canvas id or class of HTML canvas
live_url # image URL 
responsiveStart # responsive start position default is 767px
imagePreLoader  # image pre loader container for loading images
type:'.png' #  pass image type default is '.jpg'
rootMargin:'0%  0px -100% 0px'  # set animaton start offset default is '0px'
root:null  #  pass root as html element defalut is body, if you pass null by defalut set root to html body
desktop:{}  # for desktop rendering
mobile:{} # for mobile rendering call if you pass responsive value larger than 0px

desktop:{
    folderName:'fog',  # image folder name for desktop  {assest/img/`fog`}
    image_Prefix:'smog', # image prefix name image stating like `smog (1)`
    startPos:1,   # start pos from rendering start
    endPos:100,   # end pos from rendering end
    animationGap:30  # video animation space default is 60px
}

desktop:{
    folderName:'fog-mobile',  # image folder name for mobile  {assest/img/`fog-mobile`}
    image_Prefix:'smog', # image prefix name image stating like `smog (1)`
    startPos:1,   # start pos from rendering start
    endPos:100,   # end pos from rendering end
    animationGap:30  # video animation space default is 60px
}

isDyanamicId

if you want to set dyanamic id for images, pass isDyanamicId:true and dyanamicIDPrefic:'moon_animation_id_'

contentData

if you want to add text data between images.

contentSetHeight:500,  // size for text container
contentData:[
{
        "key":'5',  // for desktop
        "mobile_key":'6',  // for mobile 
        "content":'<p>demo 1</p>'
    },
    {
        "key":"20",
        "mobile_key":'27',
        "content":'<p class="caps">demo 2<p>'
    },
],

ON method

if you want to check is reloading start. this method work like render method but this return one extra parameter view, current view desktop or mobile

obj.on('re-loading',function({status,view}){
   
});

on method return status and view : status (start and end), view (mobile or desktop)

live Example

https://jsfiddle.net/vishalrathour19/bL185qgk/10/
0.0.10

5 months ago

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