1.2.0 • Published 8 years ago

immutable-state-machine v1.2.0

Weekly downloads
1
License
MIT
Repository
github
Last release
8 years ago

Immutable state machine

Build Status

A simple yet flexible immutable finite-state machine for Javascript. Great for when building with frameworks like React.

Features:

  • Works in Node.js and the browser.
  • Immutability - use simple object equality to check if state changed.
  • Restrict state transitions using from/to rules.
  • Store additional data alongside each state.
  • Very small (<2 KB).

Installation

CommonJS

Install using npm:

$ npm install immutable-state-machine

Browser

Include the build/immutableStateMachine.js script.

In the browser the library is exposed via the ImmutableStateMachine class function.

How to use

The basics - states and data

Let's create a machine with two states - start and stop:

var Machine = require('immutable-state-machine');

/*
We'll have two states - "start" and "stop"
*/
var m = new Machine([
  'start',
  'stop'
]);

console.log( m.getState() );      // "start"
console.log( m.getData() );       // null

By default the first state passed-in (start) is the initially active state. The data associated with a state is initially always null.

If needed we can explicitly set the initial state:

var m = new Machine([
  'start',
  {
    id: 'stop',
    initial: true,
  }
]);

console.log( m.getState() );      // "stop"

Now let's goto a new state and see what happens:

var m = new Machine([
  'start',
  'start'
]);

var m2 = m.goto('stop');

console.log( m2 === m );      // false
console.log( m2.getState() ); // "stop"
console.log( m.getState() );  // "start"

As expected according to immutability, it returned a new instance of the machine, leaving the original unchanged.

Instead, what if we went to the same state?

var m = new Machine([
  'start',
  'start'
]);

var m2 = m.goto('start');

console.log( m2 === m );      // true

console.log( m2.getState() ); // "start"
console.log( m2.getData() ); // null

The same instance gets returned back as expected. But if we goto the same state with different data a new instance will be returned:

var m = new Machine([
  'start',
  'start'
]);

var m2 = m.goto('start', {
  some: 'data'
});

console.log( m2 === m );      // false

console.log( m2.getState() ); // "start"
console.log( m2.getData() ); // { some: 'data' }

console.log( m.getState() ); // "start"
console.log( m.getData() ); // null

Restricting transitions

By default we can transition from any state to any other state.

But sometimes we want to restrict state-to-state transitions according to pre-configured rules. We can specify such rules using from and to arrays:

var Machine = require('immutable-state-machine');

var m = new Machine([
  {
    id: 'step1',
    from: [],
    to: ['step2'],
  },
  {
    id: 'step2',
    from: ['step1'],
    to: ['step3'],
  },
  {
    id: 'step3',
    from: ['step2'],
    to: ['step4'],
  },
  {
    id: 'step4',
    from: ['step3'],
    to: ['step1'],
  },
])

console.log( m.getState() );    // "step1"

// m.goto('step3');  -> Error
// m.goto('step4');  -> Error

m.goto('step2');

// m.goto('step1');  -> Error
// m.goto('step4');  -> Error

m.goto('step3');

// m.goto('step1');  -> Error
// m.goto('step2');  -> Error

m.goto('step4');

// m.goto('step1');  -> Error, because step1 "from" is empty array
// m.goto('step2');  -> Error
// m.goto('step3');  -> Error

The above machine allows us transition from step1 through to step4 and then nothing else. Note that although we have specified that step4 may transition to step1, we specified an empty from array for step1 thus specifying that it is not possible to transition to step1 from another step.

Seamless sub-classing

If you inherit from Machine then all methods will return new instances of your subclass rather than the base class.

class MyMachine extends Dummy {}
  
var m = new MyMachine(['start', 'stop']);

var m2 = m.goto('stop');

console.log( m2 instanceof MyMachine ); /* true */

Building

To build the code and run the tests:

$ npm install -g gulp
$ npm install
$ npm run build

Contributing

Contributions are welcome! Please see CONTRIBUTING.md.

License

MIT - see LICENSE.md