0.1.2 • Published 6 years ago

joystick-component-lib v0.1.2

Weekly downloads
5
License
ISC
Repository
github
Last release
6 years ago

joystick-component-lib

Library containing a custom joystick component and its TouchEventDemuxer, that allows for several joysticks to be moved simultaneously.

Contains:

  • Joystick: A standalone retro style joystick component
  • TouchEventDemuxer: a high order component that intercepts touch events and dispatches them to its children, allowing for several components being moved simultaneously
  • JoystickDemuxed: A wrapper for Joystick, making it compatible with TouchEventDemuxer

To use it, simply

npm install joystick-component-lib

Then import it in your project

import { Joystick } from 'joystick-component-lib';

// ...

TouchEventDemuxer

React Native's touch event management is such that only one responder can be active at a time. While this is usually beneficial, effectively shutting down 'unwanted' touches when an action in ongoing, it can be a nuisance when trying to have several objects manipulable at the same time (such as being able to move a second joystick without releasing the first one). TouchEventDemuxer is a solution to this problem, that intercepts all touch events happening in its children, analyzes them before dispatching them to the right owner.

Basic Usage

import React from 'React';
import { TouchEventDemuxer, JoystickDemuxed } from 'joystick-component-lib';

const componentArray = [JoystickDemuxed, JoystickDemuxed];
DoubleJoystick = TouchEventDemuxer(componentArray);

// props are then passed in an array as follows:
class MyFancyComponent extends React.Component {
  render() {
    return (
      <DoubleJoystick
        childrenProps={[
          {
            // props for the first component of the componentArray
          },
          {
            // props for the second component of the componentArray
          },
        ]}
      />
    );
  }
}

Details

To be compatible with TouchEventDemuxer, children components must implement the method includes(x,y) and can implement onTouchStart(touch) onTouchMove(touch) and onTouchEnd(touch), where:

  • includes(x, y) is used by the TouchEventDemuxer to ask its children if the touch hapening at the position (x, y) "belongs" to them or not. It is advised to be careful when defining the includes() function, as two components should not return true for a same given position (no overlap). Note that if for some reason, several children return true for a given (x1, y1), then priority will be given to the first of these children in the children array.
  • onTouch*(touch) are callbacks triggered when the TouchEventDemuxer gives ownership of a touch to the children component, and when subsequent moves happen until release. touch has the following shape:
    • responderID: ID of the children controlling the touch,
    • X0: screen coordinates of the touch grant,
    • Y0: screen coordinates of the touch grant,
    • pageX: latest screen coordinates of the recently moved touch,
    • pageY: latest screen coordinates of the recently moved touch,
    • dx: accumulated distance of the gesture since the touch started
    • dy: accumulated distance of the gesture since the touch started

Joystick Component

Simple, retro-style joystick than can be take either a vertical, circular or horizontal shape.

Alt text

Main or Required Props

  • shape: Can be circular, horizontal or vertical. The value of shape will determine the effect of the length property
  • length: Determine the characteristic length of the joystick, i.e. half its length for a vertical or horizontal joystick or its radius for a circular one
  • neutralPointX: X Position of the center of the joystick
  • neutralPointY: Y Position of the center of the joystick

Callbacks triggered on handle displacement

  • onDraggableMove: will be called every time the handle is moved, with a touch object containing at least dx and dy, displacement relative to the neutral point
  • onDraggableRelease: will be called on handle release, with a similar touch object
  • onDraggableStart: will be called before the handle starts moving

note: the above props are different in case of a JoystickDemuxed (see below).

Other Props

  • isSticky: If set to true, then the handle will automatically come back to the neutral point when released. Default to false
  • hasResponderOverride: Used as a standalone, the Joystick component comes with its own PanResponder and can therefore be used out of the box. When multiples Joystick are to be used simultaneously, then hasResponderOverride must be set to true in order to inhibate the PanRepsonder and allow the parent component to take control. If you want to use this functionality however, it is recommended to directly use the TouchEventDemuxer in conjunction with several JoystickDemuxed (see below for more details)

Appearance

The default appearance is fully customizable through the props draggableStyle (will be applied to the handle) and draggableBackground. Note that the background's style will try to adapt to the one of the handle (by automatically extending it's width, for instance)

JoystickDemuxed

High order component that adds a functional layer to the Joystick component in order to make it compatible with TouchEventDemuxer. Properties are roughly identical to the regular Joystick component, with a few differences:

  • onDraggableMove, onDraggableStart and onDraggableRelease are replaced with the unique onJoystickMove that is triggered on start, move and release with (xRatio, yRatio); where xRatio = relative displacement / length value (and similarly for yRatio) and thus takes values between -1 and 1

Modifications & Development

If you wish to edit and modify this library, please feel free! Simply clone this repository, and run npm install.

Playground Expo application

A "playground" (expo application to test out changes) is available, with a special launch script to make the expo launcher work with simlinks as long as the packages simlinked are include in the package.json project dependencies.

To use it, go to the playground/ folder, then npm install it. You can go back to the root folder and npm link, then go to playground/ and npm link joystick-component-lib. After having checked that joystick-component-lib is indeed listed as a dependency in package.json, launch the app using node react-native-start-with-link.js.