jsquizizz v0.0.1
jsQuizizz
Overview
jsQuizizz is a NodeJS Wrapper for the Quizizz API.
Installing
This package can be installed using NodeJS's package manager, npm
.
npm install jsquizizz
To use the new esm syntax, set your
type
tomodule
in yourpackage.json
. Click me for more information
- You can import the entire package into a single variable (esm)
import * as Quizizz from 'jsquizziz'
- You can import certain parts of the package into different variables (esm)
import {MemeSet, Quiz, Tag, User, Game} from 'jsquizziz'
- You can also import this package into non-esm modules (commonjs)
var Quizizz = await import("jsquizizz")
MemeSet
Quizizz shows the players memes after every question answered. These memes are stored in MemeSets, and the
MemeSet
class allows us to get these MemeSetsMethods
static
getByID
| Parameter | Type | Default | Description | |---------------|----------|-|----------------| |id
|string
| Required | The MemeSet ID | |save
|boolean
|false
| Whether to save the memes to memory for faster recall |static
getFromUser
| Parameter | Type | Description | |---------------|----------|-----------------| |id
|string
| The User ID |static
getFeatured
NonePromise<MemeSet[]>
Gets the currently featured MemeSetsawait MemeSet.getFeatured()
dynamic
getMemes
| Parameter | Type | Default | Description| |---------------|-----------|-------------|------------------------------------------------------| |save
|boolean
|false
| Whether to save the data to memory for faster recall |dynamic
Meme.getCreator
NonePromise<User>
Gets the meme's creator.await (await myMemeSet.getMemes(false))[0].getCreator();
Properties
Quiz
Quizizz is a service based of many, many quizzes. The
Quiz
class helps to fetch these quizzes.- Methods
- Properties
Tag
User's can tag their quizzes to group them into sections. The
Tag
class canprocess
these sections and quizzesMethods
Promise<Tag>
Gets a tag via it's IDawait Tag.getByID("abcdef", false)
dynamic
getItems
| Parameter | Type | Default | Description | |-----------|-----------|---------|------------------------------------------------------| |save
|boolean
|false
| Whether to save the data to memory for faster recall |Properties
User
The
User
class is a class that holds several aliases to the other class methods that get content based on a user id- Methods
- Properties
Game
The
Game
class is probably the most complex class in this package. This class allows you to join a Quizizz game as a client.- Methods
Properties
powerups
PropertyPowerup TitleDescriptiondouble-jeopardy
Double JeopardyPlayers get double points if they choose the answer correctly but lose it all if they choose the wrong answer
This powerup serves no real purpose, as we custom set our points in the
options
parameter2x
x2Players get twice the points for answering a question right
This powerup serves no real purpose, as we custom set our points in the
options
parameter50-50
50-50Eliminates half of the incorrect options
Adds half of the incorrect options to the
ia
property, and theincorrectAnswers
property from thequestion
event dataeraser
EraserEliminates one wrong option
Adds one incorrect option to the
ai
property, and theincorrectAnswers
property from thequestion
event dataimmunity
Immunity2 attempts are allowed for answering the same question
Gives you another attempt to answer the current question if you get it wrong, you can use this as many times as you want
time-freeze
Time FreezeThe timer is frozen to allow players to answer 1 question
This powerup serves no real purpose, as we custom set our time in the
options
parameterpower-play
Power PlayAll players in the quiz get 50% more points in 20 seconds
This powerup applies to all players except the client, as the client's points are custom set in the
options
parametersupersonic
SupersonicGet 1.5x points for 20 seconds with ultra fast gameplay
This powerup serves no real purpose, as we custom set our points in the
options
parameterstreak-saver
Streak SaverEnsures a player’s streak against an incorrect answer
This powerup serves no real purpose, as the streak saver is only client side (for points), and we custom set our points in the
options
parameterglitch
GlitchAll players' screens glitch for 10 seconds (does not add to scores)
Nothing more needs to said about this.
add-points
+1000ptNo description
This powerup serves no real purpose, as we custom set our points in the
options
parameterstreak-booster
Streak BoosterApply to boost your streak counter by +6
This powerup serves no real purpose, as the streak booster is only client side (for points), and we custom set our points in the
options
parametersend-gift
GiftPlayers can send another player an extra 800 points
This powerup requires you to specify the
targets
parameter for theactivatePowerup
method. If you send a player more than 9 gifts in a single question cycle, their game will crash when they try to answer.The available powerupsroom
Room
(Seetypes.d.ts:78
forRoom
types)The game roomia
(number|number[]|string)[]
The list of invalid answers for the current question, this array is populated when the following powerups are used:50-50
,eraser
,immunity
name
string
The client's nameoptions
object
The game options. This object has the same content as theoptions
parameter, but fully populatedsocket
WebSocket
The websocket that the client uses to connect to the roomindex
number
The current question's indexavatarID
number
The client's avatar idEvents
The
powerup
event is fired when a powerup has been successfully activatedgameEnded
Leaderboard[]
ThegameEnded
event is fired when the game has endedkick
| Type | Description | |----------|-----------------| |string
| The player's ID |
Types
- <a id="questioncontent"></a> **QuestionContent** <table><thead><tr><th>Property</th><th>Types</th><th>Description</th></tr></thead><tbody><tr><td> `type`</td><td>`string`</td><td>The content type</td></tr><tr><td>`media`</td><td>An array of `Media` objects:<table><thead><tr><th>Property</th><th>Types</th><th>Description</th></tr></thead><tbody><tr><td>`type`</td><td>`string`</td><td>The media type</td></tr><tr><td>`video`</td><td>`string`</td><td>The media's video</td></tr><tr><td>`meta`</td><td> | Property | Types | Description | |--------------|-----------|----------------------------------------| | `width` | `number` | The media's width | | `height` | `number` | The media's height | | `layout` | `string` | The layout of the media | | `text` | `string` | The media's text content | | `bgColor` | `string` | The media's background color | | `videoId` | `string` | The video ID associated with the media | | `start` | `number` | The start time of the media | | `end` | `number` | The end time of the media | | `duration` | `number` | How long should the media run for? | | `kind` | `string` | The kind of media | | `embeddable` | `boolean` | Whether the media is embeddable | | `title` | `string` | The media's title | | `lat` | `number` | The latitude of the media | | `long` | `number` | The longitude of the media | | `heading` | `string` | The heading of the media | | `pitch` | `number` | The pitch of the media | </td><td>The media's metadata</td></tr></tbody></table></td><td>The content's media</td></tr><tr><td> `text`</td><td>`string[]` `string`</td><td>The content text</td></tr><tr><td>`hasMath`</td><td>`boolean`</td><td>Whether the content has math</td></tr><tr><td>`math`</td><td> | Property | Types | Description | |------------|------------|----------------| | `latex` | `string[]` | The latex math | | `template` | `string` | The template | </td><td>The question's latex math</td></tr></tbody></table> - <a id="leaderboard"></a> **Leaderboard** | Property | Types | Description | |----------|----------|--------------------------| | `name` | `string` | The player's name | | `rank` | `number` | The player's rank | | `score` | `number` | The player's final score |
Examples
A basic Quizziz Game client
// The only class we need is Game
import { Game } from './src/index.js';
// Everything is async, so we make a holder function
(async function() {
// Create a new game
const myGame = new Game();
// setup the events
myGame.on("disconnect", data => {
console.log(`Oh no! You disconnected with exit code ${data.code}.\n The reason for disconnect was ${data.reason.toString()}`);
})
myGame.on('start', () => console.log("The game is starting"));
myGame.on("doneAnswering", () => console.log("You answered all the questions!"));
myGame.on("join", () => console.log("You're in!"));
myGame.on("powerup", data => {
console.log(`You used the ${data.name} powerup!`);
if (["50-50","eraser"].includes(data.name)) {
console.log(`Now, the possible answers are: ${data.visibleOptions.join(', ')}`)
} else if (data.name === "streak-booster") {
console.log(`Your streak has been boosted by ${data.streakChangeBy}!`)
}
});
myGame.on("gameEnded", data => {
data.forEach(leaderboard => {
console.log(`${leaderboard.name} finished with a rank of #${leaderboard.rank} and a score of ${leaderboard.score}`)
})
});
myGame.on("kick", data => console.log(`${data} was kicked from the game`));
myGame.on("answer", data => {
console.log(`You answered ${data.isCorrect ? "" : "in"}correctly on attempt #${data.attempt}. ${data.score} has been added to your score. Your streak is ${data.streak.currentStreak}.`)
});
myGame.on("question", data => {
switch (data.type) {
case "MATCH":
case "MSQ":
case "REORDER":
myGame.answer(/* my answer */ Array(data.answers.length).fill(0).map((_0, index) => index))
break;
case "MCQ":
myGame.answer(/* my answer */ 0)
break;
case "DRAW":
case "BLANK":
myGame.answer("I <3 RedYetiDev")
break;
default:
console.log(data.type + ": Skipped");
myGame.skip();
}
})
// join the game
myGame.joinGame("560018", "RedYetiDev", 1, {
correctPoints: 2000,
incorrectPoints: 500
})
})();
2 years ago