kogoko v1.0.1
node-steam-resources
This is a node wrapper around Steam resources (Protobufs and SteamLanguage). It's primarily intended for node-steam extension module authors.
Installation
- Run
npm install seishun/node-steam-resources. It fetches the Steam resources and requiressvn. - If you're going to publish your module, add
steam-resourcestobundledDependenciesin yourpackage.json, since you want to publish with the resources bundled. Note thatnpm publishwill bundle the dependencies ofsteam-resourcesas well.
If you ever need to update the resources, just run npm install seishun/node-steam-resources again.
Usage
var Steam = require('steam-resources');Steam is now a namespace object containing enums and classes generated from the protobufs and SteamLanguage.
Enums
For each enum in SteamLanguage, there is an equivalently named property on Steam. The property is an object; for each of the enum's members, there is an equivalently named property on the object with an equivalent Number value.
For example, Steam.EClanPermission.OwnerOfficerModerator is equal to 11.
Protobufs
For each protobuf message or enum available in SteamKit2, there is an equivalently named class or enum generated using ProtoBuf.js version ^4.1. They lie in the same hierarchy as in SteamKit2, with objects for namespaces. (If you see a mismatch, consider that a bug.)
For example, the CMsgGCTopCustomGamesList message from dota_gcmessages_common.proto is available as SteamKit2.GC.Dota.Internal.CMsgGCTopCustomGamesList in SteamKit2 and as Steam.GC.Dota.Internal.CMsgGCTopCustomGamesList here.
Structs
For each class in SteamLanguage, there is an equivalently named class in Steam.Internal. They are intended to implement a subset of the API provided by ProtoBuf.js message classes. Namely, for a class MsgGabe:
- An
MsgGabeinstance has an equivalently named property for each non-const member ofMsgGabewith the type as follows (modifiers likeboolmarshalare ignored):- byte<> members: ByteBuffer.js ^5.0 objects
longandulongmembers: ByteBuffer.Long objects- Other numeric members: Number
- Protobuf message members: message class instances
- For each const member of
MsgGabe, there is an equivalently named property on theMsgGabeclass with an equivalent value. MsgGabe.decode(buf)returns anMsgGabeinstance deserialized frombuf.bufcan be either a Buffer or a ByteBuffer.js ^5.0 instance. In the latter case, it decodes starting frombuf.offsetand increments it by message size.new MsgGabe(obj)creates anMsgGabeinstance from an object.new MsgGabe()is equivalent tonew MsgGabe({}). For each non-const member ofMsgGabe, if there is an equivalently named property inobj, it sets the instance property to the (possibly converted) value of the property inobj, otherwise to the default value. In addition to the types listed above,objproperties can have the following types:- byte<> members: Buffer objects (converted using
ByteBuffer.wrap) - Numeric members: String or Number (converted using
Long.fromValue) - Protobuf message members: objects (converted using the message class constructor)
- byte<> members: Buffer objects (converted using
- An
MsgGabeinstancegabehas the following methods:gabe.encode()serializes theMsgGabeinstance and returns a ByteBuffer.js ^5.0 object.gabe.toBuffer()returnsthis.encode().toBuffer().
For example, MsgClientChatRoomInfo can be used as follows:
var chatRoomInfo = new Steam.Internal.MsgClientChatRoomInfo({
steamIdChat: '103582791432594962'
});
var buf = chatRoomInfo.toBuffer();
var chatRoomInfo2 = Steam.Internal.MsgClientChatRoomInfo.decode(buf);6 years ago