kong-util v0.8.13
kong-util
Here are some codes I usually use. Some runs in any environment that supports JavaScript (ES6 and later); but some is usable only in browsers.
See also demo, documentation, and changelog.
Start
in browsers
traditional way
<script src="https://cdn.jsdelivr.net/npm/kong-util/dist/all.js"></script>
<script>
// ... other codes
</script>
module way
<script type="module">
import kongUtil from "https://cdn.jsdelivr.net/npm/kong-util/mod/all.mjs";
// ... other codes
</script>
in Node.js
install
npm install --save kong-util
use
// ES module
import kongUtil from "kong-util";
// both in ES module and CommonJS
import("kong-util").then(kongUtil => {
// codes here
});
Usage
basic
kongUtil.wait(100).then(() => console.log("xxx"));
The above code would call console.log
after 100 microseconds without blocking codes after it.
You can also call kongUtil.use
, which makes methods global to call.
kongUtil.use('wait'); // make `wait` a global function
wait(100).then(() => console.log("xxx")); // same as above
To globalize more than two methods, either the following ways work:
kongUtil.use('wait', 'waitFor');
kongUtil.use(['wait', 'waitFor']);
Or, simply kongUtil.use()
(without any argument) would lead all its methods global to use.
kongUtil.use();
wait(100).then(() => console.log("xxx"));
$("body").append("some text"); // `$` works as `document.querySelector` if assigned one string.
Warning: Some function names may conflict with other library, such as $
in jQuery.
categories
Functions are categorized into different files. You can also use only one category without importing others.
<script src="https://cdn.jsdelivr.net/npm/kong-util/dist/async.js"></script>
<script>
kongUtilAsync.wait(100).then(() => console.log("xxx"));
// Also, `use` method makes one, some, or all methods global.
kongUtilAsync.use('wait', 'waitFor');
wait(200).then(() => console.log("yyy"));
</script>
extend native classes
Assume we have an array arr = [1, 2, 3, 4, 5];
If you wanna randomize the order of the array in place, kongUtilArray.shuffle(arr)
would work.
However, what about we use the function as a method of Array
class?
Here it goes:
Array.prototype.shuffle = kongUtilArray.shuffle; // or `kongUtil.shuffle`
arr.shuffle();
Or, call extendArrayPrototype
to extend more functions.
kongUtilArray.extendArrayPrototype();
arr.shuffle();
Warning: This may cause problems if some day JavaScript has native shuffle
method in Array
class.
functions you may be interested in
For all functions, see documentation.
utilArray
Go sequentially through the elements one by one:
// old way
await fetch(url1);
await fetch(url2);
// new way
await kongUtil.mapAsync(fetch, [url1, url2]);
// after prototype extended
await [url1, url2].mapAsync(fetch);
utilAsync
Add time limit to an async function:
waitFor(fetch(url3), 1000)
.then(
resp => console.log("success"),
err => console.error('timeout or error')
);
// another way
const fetchAutoReject = addTimeLimit(fetch, 1000);
fetchAutoReject(url3)
.then(
resp => console.log("success"),
err => console.error('timeout or error')
);
utilDom
// creates an HTMLElement by a string
parseHTML("<EM>hi!</em>");
// creates an HTMLElement by JsonML
createElementFromJsonML(
["ul",
["li", "first"],
["li",
["em", "second"]
]
]
);
// sets attributes of an Element
setAttributes('#my-button', {
type: "button",
style: "border: 1px solid red",
onclick: () => console.log("zzz")
});
setText('h1', 'new text here');
// after prototype extended
$('#my-button').set({
type: "button",
style: "border: 1px solid red",
onclick: () => console.log("zzz")
});
$('h1').setText('new text here');
utilEvent
function foo1() {console.log('aaa');}
listen('#my-button', 'click', foo1);
unlisten('#my-button', 'click', foo1);
listenMulti('button', 'click', foo1); // applies to all <button>s
// after prototype extended
$('#my-button').listen('click', foo1); // alias to `addEventListener`
$('#my-button').unlisten('click', foo1); // alias to `removeEventListener`
utilImage
// resize the chosen file and then show it
resizeImage(
$('[type=file]').files[0],
{scale: .5, returnType: 'dataURL'}
)
.then(url => {
$('img').src = url;
});
utilObject
Sometimes you may want to treat objects as arrays:
// returns [4, 9]
emulateArray("map", x => x*x, {a: 2, b: 3});
// returns {a: 4, b: 9}
objectMap(x => x*x, {a: 2, b: 3});
utilString
- camelize
- kebabize
- parseChineseNumber
- compareVersionNumbers
- toCSV
- parseCSV
- base64ToBlob
- dateFormat: simulates PHP's
DateTime::format
- numberFormat: shortcut to
Intl.NumberFormat.prototype.format
utilWeb
const params = {x: 3, y: 4};
// old way
fetch(url4, {method: 'POST', body: new URLSearchParams(params)})
.then(res => {
if (response.ok) return response;
throw new ReferenceError(response.statusText);
})
.then(res => res.json())
.then(obj => { /* ... */ });
// new way
fetchJSON(url4, {method: 'POST', body: params})
.then(obj => { /* ... */ });
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