leaflet.gleo v0.2.0
Leaflet.Gleo
A LeafletJS plugin to render data through the Gleo library.
This plugin fuses together a Leaflet BlanketOverlay
(which covers an entire Leaflet map pane, similar to a L.Renderer
) with a Gleo Platina
(which can render thousands of Gleo symbols using WebGL).
I want to see this working!
There's a few public demos:
- heatmap - a two-heatpoint heatmap
- sprites - one thousand moving sprites
- montecarlo - polygons filled with random dots over their surface ("Montecarlo fill")
Usage
Leaflet.Gleo leverages javascript modules. For convenience, the first step would be to have an import map somewhere in your HTML file, like so:
<script type="importmap">
{
"imports": {
"leaflet": "https://unpkg.com/leaflet@1.9.3/dist/leaflet-src.esm.js",
"gleo/": "https://unpkg.com/gleo@0.8.0/src/",
"leaflet-gleo": "./LeafletGleo.js"
}
}
</script>
(If you're using a build/bundling system, like Rollup/Webpack/Parcel/etc, then you most probably won't be using import maps to specify dependencies, but npm
instead)
Then, in your javascript module, create a Leaflet L.Map
and an instance of the Leaflet.Gleo Platina
like so:
<script type="module">
import {Map} from 'leaflet';
import LeafletGleo from "leaflet-gleo";
// Create a Leaflet map, assuming a <div id='leaflet-map'> somewhere else
const map = new Map('leaflet-map');
// Create a Gleo Platina automatically mounted in a pane in the Leaflet map:
const platina = new LeafletGleo(map, { /* optional platina options */ });
</script>
Then, add Gleo symbols (and/or acetates and/or loaders) to the Platina
, e.g.:
import HeatPoint from "gleo/symbols/HeatPoint.mjs";
import CircleFill from "gleo/symbols/CircleFill.mjs";
import AcetateHeatMap from "gleo/acetates/AcetateHeatMap.mjs";
import LatLng from 'gleo/geometry/LatLng.mjs';
new CircleFill(new LatLng([50,-100]), {colour: 'red', radius: 100}).addTo(platina);
const heatmap = new AcetateHeatMap(platina, {
stops: {
0: [0, 0, 128, 0],
10: [0, 0, 128, 255],
100: [0, 255, 128, 255],
200: [255, 255, 0, 255],
500: [255, 255, 255, 255],
},
});
new HeatPoint(new LatLng([0,0]), {intensity: 100, radius: 100}).addTo(heatmap);
new HeatPoint(new LatLng([40,-3]), {intensity: 100, radius: 100}).addTo(heatmap);
You can pass options to the the Platina
constructor. These include both options for the Leaflet BlanketOverlay
(such as padding
) and options for the Gleo Platina
(such as preserveDrawingBuffer
):
const map = new Map('leaflet-map');
const platina = new LeafletGleo(map, {
padding: 0.2,
preserveDrawingBuffer: true
});
Limitations and gotchas
No magic handling of Leaflet Marker
s, TileLayer
s, nor Path
s.
It'd be possible to replace Leaflet L.Marker
s with Gleo Sprite
s (and L.TileLayer
s with Gleo MercatorTiles
; and Leaflet L.Polyline
s with Gleo Stroke
s; and Leaflet L.Polygon
s with Gleo Fill
s). This replacement does not happen automatically, at least for now.
No automatic handling of coordinate systems for Gleo Geometry
s.
Gleo is a projection-agnostic map library and, as such, allows arbitrary coordinate reference systems ("CRSs").
The output of Gleo is assumed to be a Leaflet map using L.CRS.EPSG3857
(which is the default), so Gleo uses its own epsg3857
for the job.
However, the input for the Gleo Geometry
s is not defined. It's up to the implementations to ensure that Gleo Geometry
s are created with the right Gleo CRS.
If (and only if!) all your inputs are arrays in latitude-longitude, then it's possible to use Gleo's DefaultGeometry
functionality, like so:
import {setFactory} from "gleo/geometry/DefaultGeometry.mjs";
import {LatLng} from "gleo/geometry/LatLng.mjs";
setFactory(function latLngize(coords) {
return new LatLng(coords);
});
// Once that's done, geometries are implicit, like:
new CircleFill([40, -3]).addTo(platina);
// the previous line would be equivalent to:
new CircleFill(new LatLng([40, -3])).addTo(platina);
// which is equivalent to:
import Geometry from "gleo/geometry/geometry.mjs";
import epsg4326 from "gleo/crs/epsg4326.mjs";
new CircleFill(new Geometry(epsg4326,[-3, 40])).addTo(platina);
Potential confusion about LatLng
Leaflet's L.LatLng
and Gleo's LatLng
are NOT equivalent!!!
No support for Proj4Leaflet
Proj4Leaflet supports arbitrary CRSs, and Gleo supports arbitrary CRSs, but that does not mean that those two will play together nicely.
It'd be possible to achieve it, but that would need quite some work.
No support for L.CRS.Simple
Leaflet.Gleo assumes that Leaflet uses the default L.CRS.EPSG3857
CRS.
It'd be possible to match the Leaflet L.CRS.Simple
with the Gleo cartesian
CRS. It'd need some work.
Idem for the other built-in Leaflet CRSs (including L.CRS.EPSG4326
).
Bad behaviour of click events on Clusterer
Whenever a Clusterer
is added to the platina, its default onClusterClick
still applies. It affects the scale of the Gleo Platina
, and not the zoom level of the Leaflet map.
The workaround is to manually use the following function as the onClusterClick
option of a Clusterer
:
function onClusterClick(ev) {
const [lng, lat] = ev.geometry.toCRS("EPSG:4326").coords;
map.setZoomAround([lat, lng], map.getZoom() + 1);
}
devicePixelRatio
incompatibility with Gleo <= 0.7.1
Gleo added support for hi-DPI screens (i.e. window.devicePixelRatio
is > 1) in 0.8.0. Using Leaflet.Gleo with a version of Gleo previous to 0.8.0 will not work properly (the whole Gleo overlay will appear scaled).
Legalese
Leaflet.Gleo is licensed under a GPL-3.0 license. See the LICENSE
file for details.
1 year ago