0.0.3 • Published 9 years ago

legorar v0.0.3

Weekly downloads
16
License
-
Repository
github
Last release
9 years ago

Legorar

Class

Read it in Chinese at Legorar.Class

create

Class.create([parent], [properties]) create a new class:

/* pig.js */
var Class = require('legorar').Class;

var Pig = Class.create({
    initialize: function(name) {
        this.name = name;
    },

    talk: function() {
        console.log('I am' + this.name);
    }
});

module.exports = Pig;

extend

Every class created by Class.create has an extend method:

/* red-pig.js */
var Pig = require('./pig');

var RedPig = Pig.extend({
    initialize: function(name) {
        RedPig.superclass.initialize.call(this, name);
    },

    color: 'red'
});

module.exports = RedPig;

implement

You can also mixin other classes:

/* flyable.js */
exports.fly = function() {
    console.log('I am flying');
};
/* flyable-red-pig.js */
var RedPig = require('./red-pig');
var Flyable = require('./flyable');

var FlyableRedPig = RedPig.extend({
    Implements: Flyable,

    initialize: function(name) {
        FlyableRedPig.superclass.initialize.call(this, name);
    }
});

module.exports = FlyableRedPig;

The other way of mixin:

/* flyable-red-pig-extension.js */
var FlyableRedPig = require('./flyable-red-pig');

FlyableRedPig.implement({
   swim: function() {
       console.log('I can swim');
   }
});

Class

Transfrom a function to class:

function Animal() {
}
Animal.prototype.talk = function() {};

var Dog = Class(Animal).extend({
    swim: function() {}
});

Events

Read it in Chinese at legorar.Events

How to

There are two ways of implementing events:

var Events = require('legorar').Events;

var object = new Events();
object.on('expand', function() {
    console.log('expanded');
});

object.trigger('expand');

The other way:

var Events = require('legorar').Events;

function Dog() {
}
Events.mixTo(Dog);

Dog.prototype.sleep = function() {
    this.trigger('sleep');
};

var dog = new Dog();
dog.on('sleep', function() {
    console.log('the dog is sleeping');
});

dog.sleep();

on

object.on(event, callback, [context])

You can pass a context to change the this.

post.on('saved', callback, that);

There is an all event:

proxy.on('all', function(eventName) {
    object.trigger(eventName);
});

off

object.off([event], [callback], [context])

// remove the onChange callback of change event
object.off('change', onChange);

// remove all callbacks of change event
object.off('change');

// remove all onChange callbacks of every event
object.off(null, onChange);

// remove all events for the context
object.off(null, null, context);

// remove all events of the object
object.off();

trigger

object.trigger(event, [*args])

var obj = new Events();

obj.on('x y', fn);

// equals:
obj.on('x').on('y');