1.3.2 • Published 6 years ago
logf-progress v1.3.2
LogF-Progress ·
Simple terminal progress bar. Usable standalone or with other log-frame components.
Install
npm install logf-progress
Usage
This example produces the animation above. A CompositeLogView
and
RawLogView
from log-frame are used to add
a label to the progress bar. The same CompositeLogView
can be used to add spinners or other components.
const { LogFrame, CompositeLogView, RawLogView } = require('log-frame');
const { ProgressBar } = require('logf-progress');
// create a container for the progress bar and label.
const root = new CompositeLogView();
// attach the container to a frame for display.
const frame = new LogFrame();
frame.view = root;
// create and add the bar and label to the container.
const bar = new ProgressBar();
const label = new RawLogView();
root.addChild(bar);
root.addChild(label);
// update the label with a message
label.content = ' - Downloading';
// simulating a download
let progress = 0;
const interval = setInterval(() => {
progress += 0.05;
// update the progress bar
bar.progress = progress;
// on completion, clear the interval, update the label,
// and animate the progress bar closed.
if (progress > 1) {
clearInterval(interval);
label.content = ' - Completed!';
bar.setWidth(0, {
duration: 800,
});
}
}, 50);
API
new ProgressBar(theme, options)
theme (optional)
An object defining the theme to use:
{
startCap: '[',
endCap: ']',
complete: '#',
remaining: '-',
divider: '|',
}
// [###|-------]
Defaults to the above with no divider. Can be referenced with ProgressBarStyle.simple
.
options (optional)
{
width: 30; // optional, define the initial width. defaults is 40
}
Properties
.width
(number)
.progress
(number, 0.0 - 1.0)
Animation
Width and progress are animatable using the following methods.
.setWidth(toValue, options, completion)
.setProgress(toValue, options, completion)
toValue (required)
The target value being animated to.
options (required)
{
// required, duration in milliseconds of the animation
duration: 500,
// optional, easing method taking a number, 0.0 - 1.0, and
// returning an 'eased' number, 0.0 - 1.0. `linear` and
// `easeInOut` are included under the `Easing` object.
// Default is `Easing.easeInOut`.
easing: Easing.easeInOut,
}
completion (optional)
Called when the animation is completed.