make-web-game v0.3.1
Generates a template to make a 2D browser game using PixiJS and TypeScript.
:sparkles: Features
- Full TypeScript support
- Game loop using MainLoop.js
- Simple scene management
- Keyboard input
- Separate web app to develop features in isolation
- Web worker
- Auto-pause when window loses focus
- Reactive state management - trigger functions when state changes
- Visual effects like fade-in and blink
- Debug panel to inspect your scene
- Sprite management using
aseprite - Sound management
- Main menu
- Type-safe local storage
- Very fast dev server using
vite - Github actions workflow to deploy to
itch.io - Code formatting with
prettier
Dependencies included
Rendering and game logic
:tv:
PixiJS:up:
pixi-ex*:pill:
valtio:loop:
mainloop:tropical_drink:
juice.js*:one:
level1*:sound:
howler
Tooling
:m:
typescript:zap:
vite:nail_care:
prettier:chart:
sentry:straight_ruler:
vitest:eyes:
nano-panel*:red_circle:
GitHub actions workflows:recycle:
plop
* = made by me
How to use
npx make-web-game@latest <game-name>Usage with npx ensures that you are always using the latest version
make-web-game will do the following:
- Create a new folder called
<game-name> - Copy all template files to that folder
- Install the dependencies
- Create an initial commit
Example usage
npx make-web-game my-gameWhat you should do after the script is run
Update the itch.io project name in
.github/workflows/release.ymlon line69.Set Sentry DSN in
src/index.tsat line25.
Template docs
Showcase
A list of games bootstrapped using this tool:
- Diablito A very tiny roguelike
Requirements
git >=v2.28.0
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