0.1.5 • Published 7 years ago

mc-hermes v0.1.5

Weekly downloads
40
License
-
Repository
github
Last release
7 years ago

mc-hermes

This is a library to ping both pc and pe servers.

The library uses a significant portion of both mc-ping-updated and mcpe-ping. Thanks to both of you for the base code.

I've essentially just cleaned up a few bits, converted all parameters to a single object, somewhat standardized the response, and made it use promises instead of callbacks.

As said prior, all parameters are just a single object passed as the only argument.

Valid parameters are server (the hostname/ip), port (the port, duh), timeout (time in ms for the ping to time out), type (if not using ping.pe or ping.pc), and protocol (protocol version to use if pinging PC).

Only server is required, and type defaults to pc.

Usage:

const ping = require('mc-hermes');

// PE Ping
ping({
    type: 'pe',
    server: 'pe.mineplex.com'
})
    .then((data)=>{
        console.log(`Online players: ${data.players.online}`);
    })
    .catch(console.error);

// PC Ping
ping({
    type: 'pc',
    server: 'us.mineplex.com'
})
    .then((data)=>{
        console.log(`Online players: ${data.players.online}`);
    })
    .catch(console.error);

// Also a PC ping
ping.pc({ server: 'us.mineplex.com' })
    .then((data)=>{
        console.log(`Online players: ${data.players.online}`);
    })
    .catch(console.error);

For both PC and PE, a successful resolution will pass a JSON object as documented here: http://wiki.vg/Server_List_Ping#Response

PE does not have a few fields that PC does, such as the favicon. However, version.name, players.max, players.online, and description exist for both PC and PE, to provide a somewhat consistent format to find player counts across the two platforms.