mcdata-to-json v1.0.0
mcdata-to-json
Node.js binary to create JSON from stats, playerdata, advancements, logs and chunks. See explanation of steps it takes to do this here.
Usage
CLI is available from npmjs.org. So you can simply do this:
npx mcdata-to-json --minecraftdir=/opt/minecraftLook for an output folder with the generated JSON (unless it fails to run, and you will see warnings/errors if that's the case.)
CLI Options
| Option | Default Value | Description |
|---|---|---|
| --loglevel | warn | Specify log verbosity, one of error, warn, info, debug or silly |
| -v, --verbose | More 'v's increase log verbosity (up to -vvv or --verbose --verbose --verbose) | |
| -q, --quiet | Decrease log verbosity (changes from warn to error) | |
| -t, --minecraftdir | /minecraft | Specify the minecraft directory (containing the server.properites) |
| -o, --outputdir | ./output | Specify output directory for generated JSON |
| -w, --workdir | ./mcdata_cache | Specify a temporary directory that can be used while running |
| -v, --version | Show version and exit | |
| -h, --help | Show help message and exit |
Environment Variables
You can define environment variables in lieu of using option switches. The prefix MCTOJSON_ is needed before the defined switch (see full listing in mcdata-to-json --help). If you create a file .env in the root where you run mcdata-to-json, it will be used to populate the environment variables.
Common Variables
| Variable | Details |
|---|---|
| MCTOJSON_LOGLEVEL | Set the log level, choose one of: error, warn, info, debug, silly |
| MCTOJSON_MINECRAFTDIR | Set the location of your minecraft folder |
| MCTOJSON_OUTPUTDIR | Set the output folder for generated JSON |
Generated Files
See the docs for more information.
Development
Use pnpm for dependency management when developing the project. If you don't have it, install it with either npm install --global pnpm or yarn global add pnpm then you can clone this repository and do pnpm install in the root and install dependencies.