meca3 v4.0.1
meca3
meca3 is a mechanics framework :rocket:
It designed to be an advanced physics engine for animation of moving material points :heavy_plus_sign::heavy_multiplication_x::heavy_minus_sign:
It can also be used as a 3D maths general purpose toolbox :coffee:
Object oriented and written in typescript
3D optimized implementation of common algebraical operations to provide fast computation
Complete documentation with examples that can be found on the wiki
Contribute to the project : guide :satellite:
Main features
Note : Classes Vector3, Matrix3 and Point3 have been extended and are now available in the space3 framework
Note : Theses classes will be removed from code base in next release
Linear algebra
Common abstraction such as matrix and vectors and usual operations between theses
let m = Matrix3.id, u = Vector3.ones;
console.log(m.add(m));
console.log(m.map(u));
console.log(m.det);
Geometrical transformations
Translation or affine transform for various geometrical objects
let gamma = Trajectory.elliptic(1, 2);
gamma.translate(Vector3.ex);
Coordinates systems
Spherical and cylindrical coordinates manipulations
let u = Vector3.cylindrical(1, Math.PI / 2, 0.5);
Trajectory bufferization
Trajectory of fixed size for trajectory
let gamma = BufferTrajectory.discrete([Vector3.ex, Vector3.ey]); // trajectory of size 2
Lightweight solver
Step by step or iterative ODE solving, outputs arrays and trajectories
Points systems mechanics
Move a point according to dynamic equation and represent dependent points field