3.0.0 • Published 3 months ago

mewwme.player v3.0.0

Weekly downloads
-
License
ISC
Repository
-
Last release
3 months ago

Changes

// You can get ShoukakuPlayer from here
+ <MewwmePlayer>.shoukaku
+ this.player.players.get("69696969696969").shoukaku

// Search tracks
- this.player.getNode().rest.resolve("ytsearch:pretender Official髭男dism") // Shoukaku
+ this.player.search("pretender Official髭男dism") // Mewwme
    
// Create a player
- this.player.getNode().joinChannel(...) // Shoukaku
+ this.player.createPlayer(...) // Mewwme
    
// Add a track to the queue. MUST BE A mewwmeTrack, you can get from <MewwmePlayer>.search()
+ this.player.players.get("69696969696969").queue.add(mewwmeTrack) // Mewwme

// Play a track
- this.player.players.get("69696969696969").playTrack(shoukakuTrack) // Shoukaku
+ this.player.players.get("69696969696969").play() // Mewwme, take the first song on queue
+ this.player.players.get("69696969696969").play(mewwmeTrack) // Mewwme, will unshift current song and forceplay this song

// Pauses or resumes the player. Control from mewwmePlayer instead of shoukakuPlayer
- this.player.players.get("69696969696969").setPaused(true) // Shoukaku
+ this.player.players.get("69696969696969").pause(true) // Mewwme
    
// Set filters. Access shoukakuPlayer from <MewwmePlayer>.player
- this.player.players.get("69696969696969").setFilters({lowPass: {smoothing: 2}}) // Shoukaku
+ this.player.players.get("69696969696969").shoukaku.setFilters({lowPass: {smoothing: 2}}) // Mewwme

// Set volume, use Mewwme's for smoother volume
- this.player.players.get("69696969696969").setVolume(1) // Shoukaku 100% volume
+ this.player.players.get("69696969696969").setVolume(100) // Mewwme 100% volume

// Skip the current song
- this.player.players.get("69696969696969").stopTrack() // Stoptrack basically skip on shoukaku
+ this.player.players.get("69696969696969").skip() // skip on mewwme. easier to find :v

Migration from v2 to v3

- playerResumed event
+ queueUpdate event
- MewwmePlayer#getPrevious function
* previous object to an array
* `uri` property on track is now optional
* add NEARLY and RECONNECTING to State
+ VoiceState enum

Enable playerMoved event

import { Mewwme, Payload, Plugins } from "mewwme";

const mewwme = new Mewwme({
    ...,
    plugins: [new Plugins.PlayerMoved(client)]
}, Connector, Nodes, ShoukakuOptions)

Example bot

const {Client, GatewayIntentBits} = require('discord.js');
const {Guilds, GuildVoiceStates, GuildMessages, MessageContent} = GatewayIntentBits;
const {Connectors} = require("shoukaku");
const {Mewwme, MewwmeTrack} = require("../dist");

const Nodes = [{
    name: 'mewwme',
    url: 'localhost:2333',
    auth: 'youshallnotpass',
    secure: false
}];
const client = new Client({intents: [Guilds, GuildVoiceStates, GuildMessages, MessageContent]});
const mewwme = new Mewwme({
    defaultSearchEngine: "youtube",
    // MAKE SURE YOU HAVE THIS
    send: (guildId, payload) => {
        const guild = client.guilds.cache.get(guildId);
        if (guild) guild.shard.send(payload);
    }
}, new Connectors.DiscordJS(client), Nodes);

client.on("ready", () => console.log(client.user.tag + " Ready!"));

mewwme.shoukaku.on('ready', (name) => console.log(`Lavalink ${name}: Ready!`));
mewwme.shoukaku.on('error', (name, error) => console.error(`Lavalink ${name}: Error Caught,`, error));
mewwme.shoukaku.on('close', (name, code, reason) => console.warn(`Lavalink ${name}: Closed, Code ${code}, Reason ${reason || 'No reason'}`));
mewwme.shoukaku.on('debug', (name, info) => console.debug(`Lavalink ${name}: Debug,`, info));
mewwme.shoukaku.on('disconnect', (name, players, moved) => {
    if (moved) return;
    players.map(player => player.connection.disconnect())
    console.warn(`Lavalink ${name}: Disconnected`);
});

mewwme.on("playerStart", (player, track) => {
    client.channels.cache.get(player.textId)?.send({content: `Now playing **${track.title}** by **${track.author}**`})
        .then(x => player.data.set("message", x));
});

mewwme.on("playerEnd", (player) => {
    player.data.get("message")?.edit({content: `Finished playing`});
});

mewwme.on("playerEmpty", player => {
    client.channels.cache.get(player.textId)?.send({content: `Destroyed player due to inactivity.`})
        .then(x => player.data.set("message", x));
    player.destroy();
});

client.on("messageCreate", async msg => {
    if (msg.author.bot) return;

    if (msg.content.startsWith("!play")) {
        const args = msg.content.split(" ");
        const query = args.slice(1).join(" ");

        const {channel} = msg.member.voice;
        if (!channel) return msg.reply("You need to be in a voice channel to use this command!");

        let player = await mewwme.createPlayer({
            guildId: msg.guild.id,
            textId: msg.channel.id,
            voiceId: channel.id,
            volume: 40
        })

        let result = await mewwme.search(query, {requester: msg.author});
        if (!result.tracks.length) return msg.reply("No results found!");

        if (result.type === "PLAYLIST") for (let track of result.tracks) player.queue.add(track);
        else player.queue.add(result.tracks[0]);

        if (!player.playing && !player.paused) player.play();
        return msg.reply({content: result.type === "PLAYLIST" ? `Queued ${result.tracks.length} from ${result.playlistName}` : `Queued ${result.tracks[0].title}`});
    }

    if (msg.content.startsWith("!forceplay")) {
        let player = mewwme.players.get(msg.guild.id);
        if (!player) return msg.reply("No player found!");
        const args = msg.content.split(" ");
        const query = args.slice(1).join(" ");
        let result = await mewwme.search(query, {requester: msg.author});
        if (!result.tracks.length) return msg.reply("No results found!");
        player.play(new MewwmeTrack(result.tracks[0].getRaw(), msg.author));
        return msg.reply({content: `Forced playing **${result.tracks[0].title}** by **${result.tracks[0].author}**`});
    }
})


client.login('');

Known issue

This part should be in mewwme-spotify but whatever
  • Force playing song from spotify module (player.play(result.tracks0); result.tracks[0] is from spotify) is currently not working. ONLY WHEN YOU DO player.play(thing), NOT player.play() OR player.queue.add(new MewwmeTrack(...)) Please use this workaround
    const { MewwmeTrack } = require("mewwme"); // CommonJS
    import { MewwmeTrack } from "mewwme"; // ES6; don't laugh if it's wrong

    let track = result.tracks[0] // the spotify track
    let convertedTrack = new MewwmeTrack(track.getRaw(), track.author);
    player.play(convertedTrack);