3.0.0 • Published 3 months ago
mewwme.player v3.0.0
Changes
// You can get ShoukakuPlayer from here
+ <MewwmePlayer>.shoukaku
+ this.player.players.get("69696969696969").shoukaku
// Search tracks
- this.player.getNode().rest.resolve("ytsearch:pretender Official髭男dism") // Shoukaku
+ this.player.search("pretender Official髭男dism") // Mewwme
// Create a player
- this.player.getNode().joinChannel(...) // Shoukaku
+ this.player.createPlayer(...) // Mewwme
// Add a track to the queue. MUST BE A mewwmeTrack, you can get from <MewwmePlayer>.search()
+ this.player.players.get("69696969696969").queue.add(mewwmeTrack) // Mewwme
// Play a track
- this.player.players.get("69696969696969").playTrack(shoukakuTrack) // Shoukaku
+ this.player.players.get("69696969696969").play() // Mewwme, take the first song on queue
+ this.player.players.get("69696969696969").play(mewwmeTrack) // Mewwme, will unshift current song and forceplay this song
// Pauses or resumes the player. Control from mewwmePlayer instead of shoukakuPlayer
- this.player.players.get("69696969696969").setPaused(true) // Shoukaku
+ this.player.players.get("69696969696969").pause(true) // Mewwme
// Set filters. Access shoukakuPlayer from <MewwmePlayer>.player
- this.player.players.get("69696969696969").setFilters({lowPass: {smoothing: 2}}) // Shoukaku
+ this.player.players.get("69696969696969").shoukaku.setFilters({lowPass: {smoothing: 2}}) // Mewwme
// Set volume, use Mewwme's for smoother volume
- this.player.players.get("69696969696969").setVolume(1) // Shoukaku 100% volume
+ this.player.players.get("69696969696969").setVolume(100) // Mewwme 100% volume
// Skip the current song
- this.player.players.get("69696969696969").stopTrack() // Stoptrack basically skip on shoukaku
+ this.player.players.get("69696969696969").skip() // skip on mewwme. easier to find :v
Migration from v2 to v3
- playerResumed event
+ queueUpdate event
- MewwmePlayer#getPrevious function
* previous object to an array
* `uri` property on track is now optional
* add NEARLY and RECONNECTING to State
+ VoiceState enum
Enable playerMoved event
import { Mewwme, Payload, Plugins } from "mewwme";
const mewwme = new Mewwme({
...,
plugins: [new Plugins.PlayerMoved(client)]
}, Connector, Nodes, ShoukakuOptions)
Example bot
const {Client, GatewayIntentBits} = require('discord.js');
const {Guilds, GuildVoiceStates, GuildMessages, MessageContent} = GatewayIntentBits;
const {Connectors} = require("shoukaku");
const {Mewwme, MewwmeTrack} = require("../dist");
const Nodes = [{
name: 'mewwme',
url: 'localhost:2333',
auth: 'youshallnotpass',
secure: false
}];
const client = new Client({intents: [Guilds, GuildVoiceStates, GuildMessages, MessageContent]});
const mewwme = new Mewwme({
defaultSearchEngine: "youtube",
// MAKE SURE YOU HAVE THIS
send: (guildId, payload) => {
const guild = client.guilds.cache.get(guildId);
if (guild) guild.shard.send(payload);
}
}, new Connectors.DiscordJS(client), Nodes);
client.on("ready", () => console.log(client.user.tag + " Ready!"));
mewwme.shoukaku.on('ready', (name) => console.log(`Lavalink ${name}: Ready!`));
mewwme.shoukaku.on('error', (name, error) => console.error(`Lavalink ${name}: Error Caught,`, error));
mewwme.shoukaku.on('close', (name, code, reason) => console.warn(`Lavalink ${name}: Closed, Code ${code}, Reason ${reason || 'No reason'}`));
mewwme.shoukaku.on('debug', (name, info) => console.debug(`Lavalink ${name}: Debug,`, info));
mewwme.shoukaku.on('disconnect', (name, players, moved) => {
if (moved) return;
players.map(player => player.connection.disconnect())
console.warn(`Lavalink ${name}: Disconnected`);
});
mewwme.on("playerStart", (player, track) => {
client.channels.cache.get(player.textId)?.send({content: `Now playing **${track.title}** by **${track.author}**`})
.then(x => player.data.set("message", x));
});
mewwme.on("playerEnd", (player) => {
player.data.get("message")?.edit({content: `Finished playing`});
});
mewwme.on("playerEmpty", player => {
client.channels.cache.get(player.textId)?.send({content: `Destroyed player due to inactivity.`})
.then(x => player.data.set("message", x));
player.destroy();
});
client.on("messageCreate", async msg => {
if (msg.author.bot) return;
if (msg.content.startsWith("!play")) {
const args = msg.content.split(" ");
const query = args.slice(1).join(" ");
const {channel} = msg.member.voice;
if (!channel) return msg.reply("You need to be in a voice channel to use this command!");
let player = await mewwme.createPlayer({
guildId: msg.guild.id,
textId: msg.channel.id,
voiceId: channel.id,
volume: 40
})
let result = await mewwme.search(query, {requester: msg.author});
if (!result.tracks.length) return msg.reply("No results found!");
if (result.type === "PLAYLIST") for (let track of result.tracks) player.queue.add(track);
else player.queue.add(result.tracks[0]);
if (!player.playing && !player.paused) player.play();
return msg.reply({content: result.type === "PLAYLIST" ? `Queued ${result.tracks.length} from ${result.playlistName}` : `Queued ${result.tracks[0].title}`});
}
if (msg.content.startsWith("!forceplay")) {
let player = mewwme.players.get(msg.guild.id);
if (!player) return msg.reply("No player found!");
const args = msg.content.split(" ");
const query = args.slice(1).join(" ");
let result = await mewwme.search(query, {requester: msg.author});
if (!result.tracks.length) return msg.reply("No results found!");
player.play(new MewwmeTrack(result.tracks[0].getRaw(), msg.author));
return msg.reply({content: `Forced playing **${result.tracks[0].title}** by **${result.tracks[0].author}**`});
}
})
client.login('');
Known issue
This part should be in mewwme-spotify but whatever
- Force playing song from spotify module (player.play(result.tracks0);
result.tracks[0]
is from spotify) is currently not working. ONLY WHEN YOU DO player.play(thing), NOT player.play() OR player.queue.add(new MewwmeTrack(...)) Please use this workaround
const { MewwmeTrack } = require("mewwme"); // CommonJS
import { MewwmeTrack } from "mewwme"; // ES6; don't laugh if it's wrong
let track = result.tracks[0] // the spotify track
let convertedTrack = new MewwmeTrack(track.getRaw(), track.author);
player.play(convertedTrack);