1.0.5 • Published 12 years ago

milestonejs v1.0.5

Weekly downloads
1
License
-
Repository
github
Last release
12 years ago

[MilestoneJS](https://github.com/nazomikan/MilestoneJS)

This is a library of asynchronous flow control, which is based on Promises/A.

This library can express asynchronous processing more nearly intuitively. And processing can be made to hook more flexibly by including EventEmitter further compared with general Promises/A library.

Table of contents

Usage

in Node.js

install MilestoneJS with github git clone git@github.com:nazomikan/MilestoneJS.git, then require it as below.

var Milestone = require('/path/to/MilestoneJS').Milestone;
  , milestone = new Milestone()
  ;

in HTML

load MilestoneJS as a script <script type="text/javascript" src="/path/to/milestone-csjs.js"></script>, then require it as below.

var milestone = new milestoneJS.Milestone();

Then, write your module with milestone.

var milestoneJS = require('MilestoneJS')
  , Milestone = milestoneJS.Milestone
  , mission
  , mission2
  ;

function countTenSecond() {
  var milestone = new Milestone()
    ;

  (function a(idx) {
    var baseCamp;

    if (idx === 10) {
      milestone.complete(idx);
      return;
    } else {
      baseCamp = 'baseCamp' + idx;
      milestone.comeAt(baseCamp, idx);
    }

    setTimeout(function () {
      a(++idx);
    }, 1000);
  }(0));

  return milestone.mission;
}

mission = countTenSecond();
mission.on('baseCamp1', function (idx) {
  console.log('1 second passed');
});

mission.on('baseCamp2', function (idx) {
  console.log('2 second passed');
});

mission.complete(function (time) {
  console.log('10 second passed');
});

mission2 = countTenSecond();

milestoneJS.when({
  a: mission,
  b: mission2
}).complete(function (res) {
  console.log(res.a);
  console.log(res.b);
});

The API

Here is the whole API

Milestone Object / Mission Object

Instance of Milestone can be obtained as follows.

var milestoneJS = require('MilestoneJS')
  , milestone = new milestoneJS.Milestone()
  ;

By using milestoneJS, function returns mission object, without waiting for the delayed processing. Moreover, bind of the processing can be carried out by registering callback into mission object at the time of completion of delay processing.

function delay() {
  var milestone = new milestoneJS.Milestone()
    ;

  setTimeout(function () {
  	milestone.complete('done');
  }, 100);

  return milestone.mission;
}

delay().complete(function (msg) {
  console.log(msg); // output 'done'
});

Moreover, not only the state of completion but its process can also be notified.

function delay() {
  var milestone = new milestoneJS.Milestone()
    ;

  setTimeout(function () {
  	milestone.comeAt('herf', '50msec ago');
  	setTimeout(function () {
  	  milestone.complete('done');
  	}, 50);
  }, 50);
  return milestone.mission;
}

delay().on('herf', function (msg) {
  console.log(msg); // output '50msec ago'
}).complete(function (msg) {
  console.log(msg); // output 'done'
});

Of course, failure in processing is also detectable.

function delay() {
  var milestone = new milestoneJS.Milestone()
    ;

  setTimeout(function () {
  	try {
  	  new Error('fuckin');
  	} catch(err) {
  	  milestone.reject(err);
  	}
  }, 50);
  return milestone.mission;
}

delay().fail(function (err) {
  console.log(err.message); // output 'fuckin'
});

then is used to define the processing at the time of a success and failure simultaneously.

arg1: success callback

arg2: fail callback

function delay() {
  var milestone = new milestoneJS.Milestone()
    ;

  setTimeout(function () {
  	try {
  	  if (+new Date % 2 === 0) {
  	    milestone.complete('done')
  	  } else {
  	    throw new Error('fuckin');
  	  }
  	} catch(err) {
  	  milestone.reject(err);
  	}
  }, 50);
  return milestone.mission;
}

// arg1 callback will be performed if it succeeds.
// However, arg2 callback will be performed if it has failed.
delay().then(function (msg) {
	console.log(msg); // output 'done'
}, function (err) {
	console.log(err.message); // output 'fuckin'
});

You might want to use mission.finish() if you want to execute when processing regardless of success or failure, mission is finished.

var milestone = new milestoneJS.Milestone()
  , mission = milestone.mission
  ;

setTimeout(function () {
  if (+new Date % 2 === 0) {
    milestone.complete('done');
  } else {
    milestone.reject('oops');
  }
}, 1);

mission.finish(function (msg) {
  console.log(msg); // output 'done' or 'oops'
});

Branch of processing according to the state of mission is attained by using mission.isCompleted() and mission.isRejected().

var milestone = new milestoneJS.Milestone()
  , mission = milestone.mission
  , assert = require('assert')
  ;

milestone.completed('done');
assert.ok(mission.isCompleted()); // pass
assert.fail(mission.isRejected()); // pass

when method

when will be used if processing is related with the end status of two or more mission.

By using when, two or more mission can be treated just like one mission.

function delay() {
  var milestone = new milestoneJS.Milestone()
    ;

  setTimeout(function () {
  	mission.complete('done');
  }, 50);

  return milestone.mission;
}

var mission1 = delay();
var mission2 = delay();

milestoneJS.when({
  a: mission1,
  b: mission2
}).complete(function (res) {
  console.log(res.a); // output 'done'
  console.log(res.b); // output 'done'
}).fail(function (err) {
  console.log(err);
});

In addition, you can use an Mission.createBaseCamp() also offers state management of multiple Mission as well as the state management of multiple milestone. Mission.createBaseCamp() returns a new Mission that is completed at the timing of the Mission.comeAt('...').

function delay() {
  var milestone = new milestoneJS.Milestone()
    ;

  setTimeout(function (timer) {
  	milestone.comeAt('herf', 'Half the time has elapsed.');
  	setTimeout(function () {
  	  milestone.complete('done');
  	}, timer / 2);
  }, timer / 2);
  return milestone.mission;
}

var mission1 = delay(200);
var mission2 = delay(300);

milestoneJS.when({
  a: mission1.createBaseCamp('herf'),
  b: mission2
}).complete(function (res) {
  console.log(res.a); // output 'Half the time has elapsed.'
  console.log(res.b); // output 'done'
});
1.0.5

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1.0.2

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