1.5.4 • Published 5 years ago

minecraft-datapack v1.5.4

Weekly downloads
-
License
MIT
Repository
github
Last release
5 years ago

What is it?

minecraft-datapack is a module for making minecraft datapcks with node to cut down on repitition

Examples

Simple datapack

const {Datapack,Namespace}=require("minecraft-datapack");
const myDatapack=new Datapack("My datapack",__dirname,{"description":"my cool datapack!"});
//You can use addNamespace to add a precreated namespace
let namespace=new Namespace("namespace");
myDatapack.addNamespace(namespace);
//Or you can use createNamespace to create and add a namespace
myDatapack.createNamespace("namespace2");
//And you can delete them with deleteNamespace
myDatapack.deleteNamespace("namespace2");
//Use the compile method of the datapack class to output the files
myDatapack.compile();

Adding tags

const {Datapack}=require("minecraft-datapack");
const datapack=new Datapack("ree",__dirname,{description:"REE!"});
//Creates a block tag called minecraft:beacon_base_blocks, with the values ["minecraft:dirt"]
datapack.minecraft.createTag("beacon_base_blocks","block",["minecraft:dirt"]);
datapack.compile();
//Now when you load this in your minecraft world you can have beacon pyramids made from dirt! :D

Adding smelting recipes

const {Datapack,recipes:{SmeltingRecipe}}=require("minecraft-datapack");
const datapack=new Datapack("stone",__dirname,{description:"adds a recipe to convert diorite, granite, and andesite to stone"});
let stone_conversion=datapack.createNamespace("stone_conversion");
stone_conversion.createTag("stone_variants","item",["minecraft:diorite","minecraft:andesite","minecraft:granite"]);
//Add a recipe using the namespace class's addRecipe method
stone_conversion.addRecipe(new SmeltingRecipe("stone_conversion",{
    //The ingredient can be a tag or an item id eg. minecraft:dirt, if using a tag it must be pre-fixed with a #
    ingredient:"#stone_conversion:stone_variants",
    result:"minecraft:stone",
    experience:1,
    //Select which smelting block you want to use eg. a furnace, blast furnace, smoker, or camp fire
    type:'minecraft:blasting'
}));
datapack.compile();
//When loaded in your minecraft world you can put granite, diorite, and andesite in a blast furnace to get stone :D

Adding crafting recipes

const {Datapack,recipes:{ShapedCraftingRecipe}}=require("minecraft-datapack");
const datapack=new Datapack("Slab crafting",__dirname,{description:"Let's you make blocks from slabs"});
let slabs=datapack.createNamespace("slabs");
slabs.addRecipe(
    new ShapedCraftingRecipe("oak_planks_from_slabs",{pattern:[
        //The pattern can be 1x1 2x2 or 3x3
        "#",
        "#"
        //The key tells minecraft what to replace each character in the strings with
    ],key:{
        "#":"minecraft:oak_slab",
    },result:"minecraft:oak_planks"})
);
datapack.compile();

Adding loot tables

const {Datapack,loot:{ItemEntry,LootFunction}}=require("../module");
const randomCount=(min,max)=>new LootFunction({function:"minecraft:set_count",count:{min,max}});
const datapack=new Datapack("Dirt",__dirname,{description:"adds a dirt loot table for dirt lovers!"});
datapack.createNamespace("dirt")
//create the loot table
.createLootTable("dirt")
//add a pool to the table
.createPool({
    rolls:1
})
//add an item to the pool
.addEntry(new ItemEntry({name:"minecraft:dirt"}))
.addFunction(randomCount(1,64))
datapack.compile()
//if you run /loot give @s dirt:dirt ingame you will get 1-64 dirt

Change log

1.5 the loot update!

Added loot tables

Added loot pools

Added item loot entries

Added empty loot entries

Added loot table loot entries

Changed datapack.createNamespace, and other methods like it to return the created child object

Changed the Tag constructor to accept an array of values instead of having to be added in later

let namespace=datapack.createNamespace("namespace");
namespace.createTag("stone_variants","blocks",["minecraft:granite","minecraft:andesite","minecraft:diorite"]);

Added loot functions

Changed it so datapack.addNamespace, and other methods like it create a dereferenced copy of the passed child object and return it

Added a github repository

Repository

Features

Already here:

1) A class called 'Datapack' to create datapacks that can have namespaces:
Datapack
|_data
    |_minecraft
        |_functions
        |_tags
            |_blocks
            |_items
            |_functions
        |_recipes
        |_loot_tables
    |_namespace
        |_functions
        |_tags
            |_blocks
            |_items
            |_functions
        |_recipes
        |_loot_tables
2) The ability to add tag files to your datapacks
3) The ability to add recipes to your datapacks

In progress:

The ability to add loot table files

Planned to be implemented:

The ability to add predicate, advancement, and function files.

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