5.0.0 • Published 3 years ago

misairu v5.0.0

Weekly downloads
2
License
MIT
Repository
github
Last release
3 years ago

misairu

ミサイル // MISSILE

:rocket: Fire events for specific timeframes easily

Getting it

NPM:

$ npm install misairu

unpkg:

<script src="https://unpkg.com/misairu/dist/misairu.iife.js"></script>

Or you can go the traditional way, grab misairu.js from the repository and put it somewhere in your project with a <script> tag!

Usage

Text:

const media = document.getElementById('audioplayer')
const text = document.getElementById('text')

// define timings, tracks and their functions
const timings = {
  "default": {
    "0": function() {
      text.innerHTML = 'New text at start'
    }
  },
  "default:2": {
    "10": function() {
      document.body.style.backgroundColor = 'lightblue'
      text.innerHTML = 'New text and background color after 10 seconds'
    }
  }
}

// create misairu instance
const ev = new Misairu(media, timings)

// you only need this if your audiosource is external e.g. a link to an audio file
document.addEventListener('misairu.ready', function(event) {
  // start playback once misairu is ready
  ev.start()
})

Reference

new Misairu(audioSource, timings)

  • audioSource: (required) Link to an audio file or <audio>-Tag DOM Element
  • timings: (required) Object where the keys represent the time and the values are functions or function references

Note on audioSource:

If you use a HTMLMediaElement, misairu won't fire the misairu.ready event, as the content is already given. To be really sure that everything starts when you want it to, give your media element the attribute preload="auto" to have it pre-buffer ahead of usage.

misairu.start()

This will start playback of the specified audio and execute the events at the given time. If your audio source is external, the audio buffer is loaded asynchronously and you should listen to the misairu.ready event on document and execute this function once the event was emitted.

misairu.[un]pause()

Pauses/Resumes playback and event execution.

misairu.[un]mute()

(Un)mutes audio of the misairu instance.

misairu.volume = x

Sets the volume to x, can be a value between -80 and 5.

Anatomy of the timings object

// timings object, you pass this to the misairu constructor
const timings = {
  // track object
  "default": {
    // timing key - function
    "0": function (instance, timingKey, track, time) {
      // instance - misairu instance
      // timingKey - current timing key ("0")
      // track - current track ("default")
      // time - current time (accurate time calculated from the start time and audio context time)

      // >> put some code here <<
    }
  }
}

All of the parameters passed to a timing function are optional and don't need to be used as they are only passed for convenience, so you can omit them.

repeat tracks

It's possible to define repeating actions for a specific timeframe with special track type, following the naming scheme of repeat:start-time:interval:end-time.

As an example:

const timings = {
  "repeat:1:2:10": myCoolFunction 
}

On creation of the misairu instance, the timing object gets compiled, so the repeat statement will be unfolded into:

// misairu_instance.timings
{
  // the original track "repeat:1:2:10" was deleted 
  // and replaced with a repeat-randomhash track containing all timed events
  "repeat-xjas34f": { 
    "1": myCoolFunction,
    "3": myCoolFunction,
    "5": myCoolFunction,
    "7": myCoolFunction,
    "9": myCoolFunction
  }
}

Shoutouts

  • Rocket for basically being the "big brother" of this small project
  • coderobe for microhues, which helped me understanding the Web Audio APIs
  • ed, as I'm basically building this to have an easy framework to build as creative things as he does

License

misairu is licensed under the MIT license