5.0.0 • Published 2 years ago
mixmap-georender v5.0.0
mixmap-georender
a mixmap layer for rendering peermaps georender data
example
var mixmap = require('mixmap')
var regl = require('regl')
var prepare = require('mixmap-georender/prepare.js')
var getImagePixels = require('get-image-pixels')
var decode = require('georender-pack/decode')
var lpb = require('length-prefixed-buffers')
var mix = mixmap(regl, { extensions: [
'oes_element_index_uint', 'oes_texture_float','EXT_float_blend' ] })
var map = mix.create({
viewbox: [+36.2146, +49.9962, +36.2404, +50.0154],
backgroundColor: [0.82, 0.85, 0.99, 1.0],
pickfb: { colorFormat: 'rgba', colorType: 'float32' }
})
var geoRender = require('mixmap-georender/index.js')(map)
var draw = {
area: map.createDraw(geoRender.areas),
lineStroke: map.createDraw(geoRender.lineStroke),
lineFill: map.createDraw(geoRender.lineFill),
lineStrokeT: map.createDraw(geoRender.lineStroke),
lineFillT: map.createDraw(geoRender.lineFill),
point: map.createDraw(geoRender.points),
pointT: map.createDraw(geoRender.points),
}
function ready({style, decoded}) {
var prep = prepare({
stylePixels: getImagePixels(style),
styleTexture: map.regl.texture(style),
decoded
})
var zoom = Math.round(map.getZoom())
var props = null
update(zoom)
map.on('viewbox', function () {
var z = Math.round(map.getZoom())
if (zoom !== z) update(z)
zoom = z
})
function update(zoom) {
props = prep.update(zoom)
draw.point.props = [props.pointP]
draw.pointT.props = [props.pointT]
draw.lineFill.props = [props.lineP]
draw.lineStroke.props = [props.lineP]
draw.lineFillT.props = [props.lineT]
draw.lineStrokeT.props = [props.lineT]
draw.area.props = [props.area]
map.draw()
}
}
require('resl')({
manifest: {
style: {
type: 'image',
src: './example/style.png'
},
decoded: {
type: 'binary',
src: './example/kharkiv' || location.search.slice(1),
parser: data => decode(lpb.decode(Buffer.from(data)))
}
},
onDone: ready
})
window.addEventListener('resize', function (ev) {
map.resize(window.innerWidth, window.innerHeight)
})
window.addEventListener('keydown', function (ev) {
if (ev.code === 'Digit0') {
map.setZoom(Math.min(6,Math.round(map.getZoom()+1)))
} else if (ev.code === 'Minus') {
map.setZoom(map.getZoom()-1)
} else if (ev.code === 'Equal') {
map.setZoom(map.getZoom()+1)
}
})
document.body.appendChild(mix.render())
document.body.appendChild(map.render({ width: window.innerWidth, height: window.innerHeight }))
to run example:
- clone the repo from https://github.com/peermaps/mixmap-georender/
- navigate to the folder where the package was cloned and do
npm install
. - do
npm run download
. this should download the fileskharkiv
andstyle.png
into theexample
directory. - if those files downloaded successfully, do
npm run example
. - you should see output like
Server running at http://192.168.129.29:9966/
. in the browser, navigate to that url.
(the directions above assume that you have node.js and npm installed. instructions are for usage on the command line.)
see a live demo of this example
api
var mixmapGeorender = require('mixmap-georender')
var prepare = require('mixmap-georender/prepare')
var shaders = mixmapGeorender(map)
return a collection of shaders for georender data from
map
, a mixmap instance created with
mix.create
.
you can set up all the shaders with:
var draw = {
area: map.createDraw(geoRender.areas),
lineStroke: map.createDraw(geoRender.lineStroke),
lineFill: map.createDraw(geoRender.lineFill),
lineStrokeT: map.createDraw(geoRender.lineStroke),
lineFillT: map.createDraw(geoRender.lineFill),
point: map.createDraw(geoRender.points),
pointT: map.createDraw(geoRender.points),
}
and then populate their props
arrays with data from the prepare() function
(see below) before calling map.draw()
.
var prep = prepare(opts)
create a prepare instance from:
opts.decoded
is an object created by georender-pack decodeopts.styleTexture
is a texture created with georender-style2png.opts.stylePixels
is the pixel data of the style texture. in the example we use get-image-pixels to get the data out of the texture created with georender-style2png.
var props = prep.update(zoom)
calling prepare.update(zoom)
returns all the properties you will
need when making your draw calls at a given zoom level. for example:
var props = prep.update(zoom)
draw.point.props = [props.pointP]
draw.pointT.props = [props.pointT]
draw.lineFill.props = [props.lineP]
draw.lineStroke.props = [props.lineP]
draw.lineFillT.props = [props.lineT]
draw.lineStrokeT.props = [props.lineT]
draw.area.props = [props.area]
map.draw()
install
npm install mixmap-georender
license
MIT