modular-particle-system-webgl-renderer v1.1.0
Simple WebGL 2 renderer package for modular-particle-system.
Minified size 9 kB. Capable of rendering up to 100 000 particles with smooth FPS (60 times per second).
Available as:
- IIFE
<script src="https://cdn.jsdelivr.net/npm/modular-particle-system-webgl-renderer@1.0.0/index.iife.js"></script>By using the IIFE build, you can even embed a fully functional particle system + renderer with pure HTML code, for example like this.
- NPM package
npm install modular-particle-system-webgl-renderer
NOTE: Usage from NPM package is currently untested.
// IIFE
const { Renderer } = modularParticleSystemWebglRenderer;
// NPM
import { Renderer } from "modular-particle-system-webgl-renderer";
const imgCloudTexture = new Image();
imgCloudTexture.src = `my-assets/generic/cloud.png`;
const textures = {
"generic/cloud.png": imgCloudTexture,
};
const renderer = Renderer({
particleSystem,
container: document.body,
textures,
});Extended usage
Renderer Options
Required particleSystem
Reference to a modular ParticleSystem object.
Required container
Reference to a HTML element that will contain the renderer.
Required textures
Texture sources for rendering particles.
This is a object where each property key describes the name of a texture and the value is a texture source. Several types of values are supported:
ArrayBufferViewImageDataHTMLImageElementImageBitmap- Or any other type supported by WebGL texImage2D
pixelsparameter.
Optional autoUpdate
If omitted ortrue, the renderer will automatically update the ParticleSystem between each frame.
Optional coordinateSystem
Defaults to 'pixels'. Can be one of:
'pixels': Particle positions are in pixels,{x:0, y: 0}is at top left corner ofcontainer, positive X is right, positive Y is down..'pixels-centered': Particle positions are in pixels,{x:0, y: 0}is at center ofcontainer, positive X is right, positive Y is down.
Optional maxParticlesCount
Defaults to 50000, can be used to set a limit for particle rendering.
When number of particles exceeds this, the renderer will render some subset of the particles but not all.
Optional loggingEnabled
Defaults to true, which enables printing information to the console.
To disable all non-error console logging, set to false.
Destroy Renderer
const renderer = Renderer({ ... });
renderer.destroy()Known limitations
The renderer currently only supports rendering with 1 texture source.
The vision is to allow rendering with a relatively small number of relatively small textures, let's say 10 textures each smaller than 200x200px, since this is within the limits of keeping things simple and performant.
Development
cd modular-particle-system-webgl-renderer
npm i
npm start